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vor 1 Monat
How do we find our way through spaces we have never visited
before? And what happens when orientation is shaped less by signs
and more by atmosphere, landmarks and subtle spatial cues?
In this episode, Christian Lunger speaks with Ari Lorenzana and
Simon Borg from Populous, a global architecture and design firm
specialising in large‑scale public venues. Their work spans
sports environments and immersive settings, always with a focus
on how people move through and experience a building.
The conversation explores how gaming influences our understanding
of navigation. Open worlds instead of linear routes. Exploration
rather than simple direction. Spaces that guide through their own
character.
Ari and Simon describe how these ideas can be translated into
real architecture: through spatial choreography, through light,
through landmarks, through buildings that lead without
instructing. And why wayfinding becomes more meaningful when it
is considered from the very beginning of the design process.
A calm, focused half hour on movement, perception and the
question of how spaces can speak — quietly, but with intention.
Shownotes
https://populous.com
https://www.motasdesign.com
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