Balancing Procedural and Intimate Storytelling in Wildermyth
chats with Anne, Douglas, and Nate
Austin from , developers of . Together they discuss
how they started creating games together; the inspirations behind
the story and gameplay of ; how to create iconic and...
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Alexa Ray Corriea chats
with Anne, Douglas,
and Nate
Austin from Worldwalker
Games, developers of Wildermyth.
Together they discuss how they started creating games together;
the inspirations behind the story and gameplay
of Wildermyth; how to create iconic and
memorable characters in procedural experiences; the differences
between writing for procedural generation compared to a
traditional campaign; and how to handle early access as a
narrative focused game.
This episode is supported by Xsolla
Episode Host: Alexa Ray Corriea
Producers: Claudio Tapia and Josh Chu, The
Academy of Interactive Arts & Sciences
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