Avowed Game Director Carrie Patel talks World Building and Narrative Design

Avowed Game Director Carrie Patel talks World Building and Narrative Design

 chats with , the Game Director on  . Together they discuss how the team worked within the  universe while expanding the world and characters; transitioning the gameplay from an isometric RPG to a focus on first person action;...
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Alexa Ray Corriea chats
with Carrie Patel, the Game Director
on Obsidian
Entertainment's Avowed. Together
they discuss how the team worked within the Pillars
of Eternity universe while expanding the world and
characters; transitioning the gameplay from an isometric RPG to a
focus on first person action; writing memorable companions; and
the complexities of real relationships and how that affected
their decision to avoid romance options.


This episode is supported by Xsolla


Episode Host: Alexa Ray Corriea


Producers: Claudio Tapia and Josh Chu, The
Academy of Interactive Arts & Sciences


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