How 3 Brothers Started a Game Studio - Butterscotch Shenanigans

How 3 Brothers Started a Game Studio - Butterscotch Shenanigans

 chats with brothers  of indie studio, , who recently released , the sequel to their hit debut release. Together they discuss their story of 3 brothers working in different fields who came together to make games; the...
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vor 7 Monaten

Trent Kusters chats with
brothers Adam and Seth Coster of indie
studio, Butterscotch Shenanigans, who
recently released Crashlands 2, the sequel
to their hit debut release. Together they discuss their
story of 3 brothers working in different fields who came together
to make games; the mistakes and lessons they learned while
building the studio; how their brother Sam's cancer
diagnosis led to them diving into developing the
original Crashlands; how they solved the
marketing problem common to indie studios and how that led to
their debut success; and the tools and procedures they created to
help them efficiently move from concept to playable
implementation. 


This episode is supported by Xsolla


Episode Host: Trent Kusters


Producers: Claudio Tapia and Josh Chu, The
Academy of Interactive Arts & Sciences


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