Pitching a 16th-Century Murder Mystery Game with Obsidian's Josh Sawyer
chats with , the Game Director behind . Together they discuss his
long career in game development from his start at legendary studio
Black Isle to his current work on projects like and the series; how
he successfully pitched a narrative-focused...
1 Stunde 53 Minuten
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vor 3 Jahren
Trent Kusters chats with Josh
Sawyer, the Game Director behind Obsidian
Entertainment's Pentiment. Together
they discuss his long career in game development from his start
at legendary studio Black Isle to his current work on projects
like Fallout: New Vegas and the Pillars
of Eternity series; how he successfully pitched a
narrative-focused 16th-century murder mystery; how a small team
created an experience full of historical detail and references;
and how to have fun with fonts.
Watch this episode on our Youtube channel.
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