Creating a Soulslike Under the Sea with Another Crab's Treasure
This episode is supported by chats
with developers and about their
recently released undersea soulslike, . Together they discuss
how the team got started as a game design club in college; their
first...
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This episode is supported by Xsolla
Greg Rice chats with Aggro
Crab developers Nick
Kaman and Caelan
Pollock about their recently released undersea
soulslike, Another Crab's Treasure.
Together they discuss how the team got started as a game design
club in college; their first commercial project
in Going Under; the early ideas that led
to Another Crab's Treasure; avoiding the
pitfalls of difficulty that players expect in the soulslike
genre; and the nuance of discussing climate change as a central
narrative theme.
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