#268: You could just whack him and he would just fall apart
Video game special
2 Stunden 36 Minuten
Podcast
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Japanologie-Studenten und ihre Gäste unterhalten sich über Unbehagliches und Behagliches, Filme, Literatur, Videospiele, Manga, Anime, Philosophie, Kultur und Aale.
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vor 3 Wochen
Video game special
Yakumo's Journal. 20XX:
Ninja Dog carcass in alley this morning, obliteration
kill on delimbed trash mob. This city is afraid of me. I have
seen its SSS rank requirements. The streets are extended
mandatory fights and the mandatory fights are full of blood and
when the drains finally scab over, all the vermin will drown. The
accumulated filth of all the walking sections and rail grinding
will foam up about their waists and all the fiends and DDO
officers will look up and shout "Save us!"...
...and I'll look down, and whisper "X Y X X X
Y."
Ninja Gaiden 4’s release has been nothing short of divisive, and
expectedly so. There’s not only a new protagonist on the scene
with a new supporting cast, but co-development has been placed in
the capable hands of none other than PlatinumGames, a team of
talented individuals who have lost much of their upper leadership
in recent years. So what is there to glean not only from
PlatinumGames’ involvement, but also the direction they help to
take this franchise with guidance from Team Ninja? What is to be
learned from the legacy of Tomonobu Itagaki, and what he brought
to the franchise? Is this title, at its core, worthy of being
called a Ninja Gaiden game? To discuss these questions and more,
Michael (young) is again joined by action game speedrunner and
enthusiast DECosmic to discuss the latest entry in the Ninja
Gaiden franchise.
https://www.twitch.tv/decosmic
https://www.youtube.com/@DECosmicRuns
https://bsky.app/profile/decosmic.bsky.social
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