#170 - Shawn Green Interview(OG ID Software Programmer & Designer)

#170 - Shawn Green Interview(OG ID Software Programmer & Designer)

1 Stunde 9 Minuten

Beschreibung

vor 1 Jahr

Shawn Green was a former developer at ID Software, ION and
Escalation Studios. He was part of the original ID Software team
and worked alongside legends such as John Romero and John Carmack


#doom #idsoftware #johnromero


TIMESTAMPS


00:00 - Intro


00:36 - How Shawn Ended Up At ID Software/Commander
Keen


05:05 - Learning The DOOM Editor


06:40 - Doing The Ports For DOOM


10:55 - Designing Levels For Ultimate DOOM


13:10 - Making E4M8 - Unto The Cruel


16:25 - How Shawn Learned To Design DOOM Levels


18:15 - Working With John Romero


21:30 - Romero & Carmack’s Differences


23:40 - ID Software Didn’t Have A Hierarchy


27:00 - John Carmack Is A Monster


28:30 - The Circumstances Of Crunch Matters/Carmack Is A
Workaholic


30:30 - John Carmack Sacrificed A Lot To Be Who He
Is


32:30 - Getting Into A Zone/Working On Halo: Combat
Evolved


38:30 - Shawn Puts His Programming Hat On While Playing
Games


39:31 - Zelda: Tears Of The Kingdom’s Amazing Physics
Engine


41:15 - The QA On DOOM Ports


43:20 - The Hardest Thing About Programming


44:30 - Integration Is An Important Part Of
Coding


46:30 - The Curve Balls Of Running Escalations
Studios


48:35 - The Pros And Cons Of AI


53:10 - Design Differences Between Japan & The
West/Layoffs


1:06:40 - Shawn’s Final Thoughts/Working For
Nintendo

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