#170 - Shawn Green Interview(OG ID Software Programmer & Designer)
1 Stunde 9 Minuten
Podcast
Podcaster
Beschreibung
vor 1 Jahr
Shawn Green was a former developer at ID Software, ION and
Escalation Studios. He was part of the original ID Software team
and worked alongside legends such as John Romero and John Carmack
#doom #idsoftware #johnromero
TIMESTAMPS
00:00 - Intro
00:36 - How Shawn Ended Up At ID Software/Commander
Keen
05:05 - Learning The DOOM Editor
06:40 - Doing The Ports For DOOM
10:55 - Designing Levels For Ultimate DOOM
13:10 - Making E4M8 - Unto The Cruel
16:25 - How Shawn Learned To Design DOOM Levels
18:15 - Working With John Romero
21:30 - Romero & Carmack’s Differences
23:40 - ID Software Didn’t Have A Hierarchy
27:00 - John Carmack Is A Monster
28:30 - The Circumstances Of Crunch Matters/Carmack Is A
Workaholic
30:30 - John Carmack Sacrificed A Lot To Be Who He
Is
32:30 - Getting Into A Zone/Working On Halo: Combat
Evolved
38:30 - Shawn Puts His Programming Hat On While Playing
Games
39:31 - Zelda: Tears Of The Kingdom’s Amazing Physics
Engine
41:15 - The QA On DOOM Ports
43:20 - The Hardest Thing About Programming
44:30 - Integration Is An Important Part Of
Coding
46:30 - The Curve Balls Of Running Escalations
Studios
48:35 - The Pros And Cons Of AI
53:10 - Design Differences Between Japan & The
West/Layoffs
1:06:40 - Shawn’s Final Thoughts/Working For
Nintendo
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