#196 - Filip Coulianos Interview On It Takes Two, Josef Fares, FPS Cameras, Nintendo & Jump Space
1 Stunde 9 Minuten
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Beschreibung
vor 1 Monat
In this engaging conversation, Filip Coulianos, co-founder of
Keepsake Games, discusses his journey in game development, the
influence of Half-Life 2 on his career, and the creative
processes behind his latest project, Jump Space. He shares
insights on addressing motion sickness in games, the importance
of marketing for indie developers, and the evolving landscape of
the gaming industry. The discussion also touches on the impact of
working with Josef Fares and the lessons learned from successful
titles like It Takes Two.
#jumpspace #ittakestwo #fpsgames
TIMESTAMPS
00:00 - Intro
00:42 - Half-Life 2 Is The Citizen Kane Of Video Games
01:52 - Becoming A Video Game Designer
03:34 - How Half-Life 2 Influenced Jump Space
06:00 - FPS Evolution/Animation Is Key To A Good FPS Camera
09:10 - Motion Sickness In FPS Games
14:30 - Moving Between First Person & Third Person In Jump
Space
17:30 - Camera Techniques/It Takes Two Camera
19:19 - It Takes Two Devs Studied Super Mario 64 & Odyssey To
Make The Game
23:20 - The Making Of It Takes Two
28:22 - Working With Josef Fares
36:30 - Why Filip Left Hazelight/Having The Idea Of Jump Space
Since 2012
41:43 - Jump Space’s Popularity/Daniel Kaplan’s
Importance/Marketing
48:00 - Jump Space’s Early Access Release Was Threatened By
Silksong And GTA 6
51:09 - Jump Space’s Release Date
52:00 - The Cost Of Game Development/Why So Many Game Studios
Close
57:38 - Where The Term AAA Came From/Some Games Will Survive The
Game Studio Apocalypse
59:37 - Studios Need To Sell 10 Million Units To Break Even On
$100 Million Budget
1:02:10 - Sweden Game Industry/Filip Was Determined To Succeed In
The Game Industry
1:05:15 - Will Jump Space Be Relased On Switch 2/PS5?
1:08:17 - Where To Follow Keepsake Games & Jump Space
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