#172 - Dredge Developer Interview With Joel Mason

#172 - Dredge Developer Interview With Joel Mason

48 Minuten

Beschreibung

vor 1 Jahr

Joel Mason was a developer on the indie game Dredge and works for
@blacksaltgames


#dredge #gaming


SOCIAL MEDIA


FACEBOOK - https://www.facebook.com/blacksaltgames/


INSTAGRAM - @blacksaltgames


YOUTUBE - @blacksaltgames


TWITTER - @blacksaltgames


TWITTER JOEL MASON - @bsg_joel


TIMESTAMPS


00:00 - Intro


00:37 - How The Concept Of Dredge Came About


03:10 - The Artstyle Of Dredge


04:56 - Most Difficult Things To Implement


07:47 - Joel Has Never Played Zelda: Wind Waker/Keeping Scope In
Check


08:50 - Comparisons To Resident Evil 4 With The
Inventory/Influences


10:45 - How The Panic Eye/Sanity Meter Came About/Time


13:30 - Why Multiplayer Wasn’t Implemented/Overcoming Hardware
Limitations


15:32 - How They Came Up With The Biomes/Cut Jungle Level


18:55 - Feature Creep


20:52 - Being Nervous About The Reception After Release


22:19 - Dredge Film Adaptation


25:47 - Evolution Of The Fishing Mechanic


28:31 - The Endings Of Dredge**MINOR SPOILERS**


31:30 - Evolution Of The Story


32:50 - The Leviathan


35:44 - Development Of The Iron Rig DLC


39:05 - Next Stages Of Dredge/Team Size


41:50 - Being Out Of Your Depth/Team Effort


43:30 - Joel Is Tired Of Working On Dredge


44:45 - Expectations On Their Next Game


46:54 - Where To Follow Joel & Dredge Social Media

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