PAX AUS 2024 - Valve Panel With Josh Weier (Developer On Half-Life 2 & Portal 2)

PAX AUS 2024 - Valve Panel With Josh Weier (Developer On Half-Life 2 & Portal 2)

58 Minuten

Beschreibung

vor 1 Jahr

Here is the panel I did with Josh Weier at PAX AUS. I spent a
year planning this with Josh and PAX AUS to make this happen.
#portal2 #valve #halflife2


TIMESTAMPS


00:00 - Intro


02:21 - Why Valve Games Are Very High Quality


05:25 - Steam Originally Had Some Skepticism


09:07 - Importance Of The Source Engine On Valves Games


12:04 - Advanced Physics In Half-Life 2/Gravity Gun


15:20 - The Modular Nature Of Portal & Portal 2


17:10 - Why Valve Games Have Great Pacing


20:35 - Valve's Approach To Tutorials


22:30 - Super Metroid's Influence On Portal 2


25:00 - Why Valve Games Don't Have Cutscenes


28:02 - Interweaving Design & Story


31:08 - Original Idea Of Wheatley/Rehabilitating Ideas


34:27 - Valve's Structure To The Ending Of Games


38:04 - Overcoming Despair During Game Development


41:30 - Q + A - Game Mechanics That Were Removed


42:22 - Q + A - Difficult Parts Of Development


44:26 - Q + A - Wheatley Killing You Section


46:21 - Q + A - Things That Were Cut


47:39 - Q + A - Thoughts On Speedrunners


48:30 - Q + A - Hardest Things To Implement


50:11 - Q + A - The Best Qualities Of The Valve Devs


53:04 - Q + A - Josh's Hopes For Valve In The Future


54:46 - Q + A - How Josh Stays Fit


55:44 - Deciding Who Should Get Prize Money/Outro

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