Metroid Prime 2 - 20th Anniversary Interview With Kynan Pearson (Designer On Prime 2)

Metroid Prime 2 - 20th Anniversary Interview With Kynan Pearson (Designer On Prime 2)

1 Stunde 13 Minuten

Beschreibung

vor 1 Jahr

MP2 Designer Kynan Pearson returns to talk about all his work on
Metroid Prime 2 to celebrate the 20th anniversary of Prime 2.


You can check out his previous interview here
https://youtu.be/y6YKebkPZNM


you can follow Kynan on Twitter - @KynanPearson


#metroid #nintendo #metroidprime


TIMESTAMPS


00:00 - Intro


00:50 - How Metroid Prime 2 Ended Up With Its Zelda Esque Design


03:00 - Every Nintendo Game Is It’s Own Thing/Link To The Past
Discussions


04:00 - Designing Prime 2’s Biomes/Dark World Was Originally
Silhouetted


05:50 - How The Designers Decided What To Put In A Room/Morph
Ball Puzzles


09:50 - Boost Balling Off Spider Ball Tracks


12:30 - Reserving Pickups For Player Testing Outcome


13:30 - Design Is About Perception


17:00 - Coming Up With Prime 2’s Unique Upgrades/


21:50 - Working On The Boss Rooms


23:50 - Deciding How Big To Make A Boss Room


27:16 - Limitations Fosters Creativity


29:30 - SPD & Retro’s Collaboration On The Prime Games


32:57 - VR Will Never Be Mainstream Due To Motion Sickness


34:30 - How Speed Booster Would Work In First Person


35:54 - How They Figured Out How To Do Screw Attack/Metroid Is
For Hardcore Gamers


38:00 - What QOL Changes Should Be In Metroid Prime 2 Remastered


40:50 - Kynan Doesn’t Like Prime 2’s Key Hunt


42:30 - Kynan’s Favourite Boss


43:35 - Kynan’s Favourite Item Upgrade


44:32 - Kynans Favourite Area/Biome


46:30 - Kynan’s Favourite Puzzle


48:02 - Kynan’s Favourite Room


49:16 - Q + A - Biggest Missed Opportunity In Prime 2


53:16 - Q + A - Why The Dark Luminoth Was Cut


55: 03- Q + A - Most Difficult Puzzle


1:00:37 - Wall Jump Design


1:01:07 - Q + A - What Would Be Included If Prime 2 Was Made
Today


1:03:55 - Prime 2’s Amazing Team/ Jack Mathews Funny Story


1:08:43 - Final Thoughts

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