Metroid Prime 2 - 20th Anniversary Interview With 2 Engineers! (Jack Mathews & Zoid Kirsch)

Metroid Prime 2 - 20th Anniversary Interview With 2 Engineers! (Jack Mathews & Zoid Kirsch)

1 Stunde 7 Minuten

Beschreibung

vor 1 Jahr

MP2 engineers Jack Mathews & Zoid Kirsch return to reminisce
on the development of Metroid Prime 2


#metroidprime2 #nintendo #metroid


TIMESTAMPS


00:00 - Intro


01:45 - Developing Multiplayer/Original Ideas


08:15 - Biggest Engineering Challenges In Prime 2


14:42 - Sanctuary Fortress


17:07 - Metroid Prime 2 Remastered Challenges/Prime 2 Constraints


20:15 - Devs Didnt Recognise Prime 2’s Difficulty At The Time


22:41 - Japanese Versions Were Made Easier


23:50 - Tanabe, Miyamoto & Sakamoto’s Involvement In Prime
2/Luminoth


28:06 - Rezbit


29:55 - Dark Visor


30:50 - Why Dark Visor Wouldn’t Have The Same Problems As Thermal
In A Remaster


32:12 - Favourite Boss


33:10 - Favourite Item Upgrade


35:00 - Most Memorable Music Theme


37:01 - Favourite Puzzle/Caretaker Drone


39:20 - Boost Ball As An Offensive Weapon


41:34 - Q+A - Sales Of Metroid Prime 2


42:21 - Q+A - Why Prime 2 Has Samus’ Ship From Super Metroid
& Metroid II


43:20 - Q+A - Ridley Being Cut From Prime 2


44:29 - Q+A - Experience Working With Android Jones


48:12 - Q+A - Scrapped Metroid 1.5 Concept Of Rogue AI
Personalities


49:59 - Concept Of Memento Film Gameplay For Prime 2


51:33 - Thoughts On Metroid Prime 4 Announcement Trailer


56:13 - Gap Between Prime 3 & 4


57:42 - Problems With Prime 2’s Ammo System


1:03:13 - Final Thoughts On Prime 2

Kommentare (0)

Lade Inhalte...

Abonnenten

15
15