#182 - Dennis Mejillones Interview (Character Artist On Skyrim, Fallout 4, 76 & Starfield)
Podcast
Podcaster
Beschreibung
vor 11 Monaten
Dennis is an exceptional character artist who is best known for
his tenure at Bethesda from Skyrim to Starfield. He has now
retired from the video game industry.
#starfield #fallout4 #skyrim
SOCIAL MEDIA
ARTSTATON - https://www.artstation.com/vsions
INSTAGRAM - @vsions1
TWITTER - @Vsions Y
OUTUBE - @Vsions
TIMESTAMPS
00:00 - Intro
00:30 - Rivalry With Jonah Lobe At Bethesda
04:10 - Werewolf Was Almost Cut From Skyrim
08:40 - Dennis Broke Work Protocol To Get Things In Bethesda
Games Resulting In Burned Bridges
12:40 - Work On NPC Eyes In Fallout 4 That Todd Rejected
17:03 - Dennis’ Thoughts On Todd Howard
20:48 - Creation Engine Has Been Rewritten Multiple
Times/Misunderstanding Of Bethesda Development
24:00 - Difference Between Rockstar & Bethesda Games
26:00 - Bethesda Devs Agree With Fan Criticisms
28:48 - Modding Community
29:50 - Beauacracy Has Changed Bethesda/Staff Are Underpaid
34:30 - Fun Isn’t The Focus Of Games Anymore
37:05 - Todd Is In A Tough Position With Elder Scrolls VI Cause
Of Microsoft
40:10 - No One Can Ever Replace Todd
42:00 - Q+A - What Were The Teams Feelings Towards The End Of
Developing Skyrim
44:57 - Q+A - Why Heavy Gore Was Cut From Starfield
47:22 - Q+A - Which Model Changes Most From Concept Art To In
Game
49:20 - Robots Age More Gracefully Than Humans
50:58 - 3D Models/Full Sentry Bot Robot Malfunctioning Story
55:20 - Fallout TV Show
57:16 - Closing Comments
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