#182 - Dennis Mejillones Interview (Character Artist On Skyrim, Fallout 4, 76 & Starfield)

#182 - Dennis Mejillones Interview (Character Artist On Skyrim, Fallout 4, 76 & Starfield)

Beschreibung

vor 11 Monaten

Dennis is an exceptional character artist who is best known for
his tenure at Bethesda from Skyrim to Starfield. He has now
retired from the video game industry.


#starfield #fallout4 #skyrim


SOCIAL MEDIA


ARTSTATON - https://www.artstation.com/vsions


INSTAGRAM - @vsions1


TWITTER - @Vsions Y


OUTUBE - @Vsions


TIMESTAMPS


00:00 - Intro


00:30 - Rivalry With Jonah Lobe At Bethesda


04:10 - Werewolf Was Almost Cut From Skyrim


08:40 - Dennis Broke Work Protocol To Get Things In Bethesda
Games Resulting In Burned Bridges


12:40 - Work On NPC Eyes In Fallout 4 That Todd Rejected


17:03 - Dennis’ Thoughts On Todd Howard


20:48 - Creation Engine Has Been Rewritten Multiple
Times/Misunderstanding Of Bethesda Development


24:00 - Difference Between Rockstar & Bethesda Games


26:00 - Bethesda Devs Agree With Fan Criticisms


28:48 - Modding Community


29:50 - Beauacracy Has Changed Bethesda/Staff Are Underpaid


34:30 - Fun Isn’t The Focus Of Games Anymore


37:05 - Todd Is In A Tough Position With Elder Scrolls VI Cause
Of Microsoft


40:10 - No One Can Ever Replace Todd


42:00 - Q+A - What Were The Teams Feelings Towards The End Of
Developing Skyrim


44:57 - Q+A - Why Heavy Gore Was Cut From Starfield


47:22 - Q+A - Which Model Changes Most From Concept Art To In
Game


49:20 - Robots Age More Gracefully Than Humans


50:58 - 3D Models/Full Sentry Bot Robot Malfunctioning Story


55:20 - Fallout TV Show


57:16 - Closing Comments

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