DOOM Eternal - 5th Anniversary Interview With Animator Chris Cantero

DOOM Eternal - 5th Anniversary Interview With Animator Chris Cantero

48 Minuten

Beschreibung

vor 9 Monaten

HAPPY ANNIVERSARY TO DOOM ETERNAL!! To celebrate I spoke to
former DOOM Eternal animator Chris Cantero, he left a few years
to make his own indie game High Fructose, you can find here
https://store.steampowered.com/app/2506550/High_Fructose/


#doom #doometernal #idsoftware


SOCIAL MEDIA


TWITTER - @canterochris


BLUESKY - @canterochris.bsky.social


TIMESTAMPS


00:00 - Intro


00:28 - Glory Kills


03:48 - Mocap/Principals Of Animation


05:55 - The Hardest Part Of Animating Glory Kills


07:30 - Making The Marauder Hard/QAing At The End Of The Project


08:52 - Working With Hugo Martin/Jiu-Jitsu


12:04 - Working On The ID Tech Engine


14:48 - Animating Maligog/Chris Loves The Lord Of The Rings Films


17:30 - Chris’ Thoughts On DOOM The Dark Ages Trailers


19:15 - Doing Pre Production On DOOM The Dark Ages


21:10 - Animal Crossing/DOOM Eternal Meme


22:00 - Favourite Areas


22:56 - Favourite Bosses


24:11 - Speedrunning


25:55 - Favourite Music Track/Mick Gordon/Using The OST For The
Gym


27:15 - Self-Imposed Crunch


27:45 - Banana Story/Getting In Trouble From HR


29:15 - Marty Stratton Story/Commander Keen Story/Meeting The OG
ID Software Crew


31:40 - Q+A - What Is Some Cut Content From The Game


33:47 - Q+A - Was Slower Gameplay Than DOOM 2016 Ever Considered


34:20 - Motion Sickness/Camera Work


36:00 - Chris’ New Game High Fructose


40:57 - Marketing High Fructose


42:15 - Hugo Martin Is Amazing At Marketing


43:00 - ID Software Teams Are Siloed/Marty & Hugo Are Very
Approachable


45:20 - Multiplayer Being Cut From DOOM The Dark Ages


46:15 - DOOM Benefits From Not Being Grounded In Realism


47:20 - Where To Follow Chris Cantero

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