#189 - Jeremy Huxley Interview (Senior Environmental Artist At Naughty Dog)

#189 - Jeremy Huxley Interview (Senior Environmental Artist At Naughty Dog)

60 Minuten

Beschreibung

vor 7 Monaten

Jeremy Huxley is a former environmental artist at Naughty Dog who
worked there for 11 years on the Uncharted & Last Of Us
franchises. #uncharted #lastofus #lastofuspart2


TIMESTAMPS


00:00 - Intro


00:31 - Coming To Naughty Dog Partway Through Uncharted 3


02:30 - Art Test/Learning From The Veterans


05:20 - Team Being Split Off After Uncharted 3/Working On
Uncharted 4/PBR


09:00 - The Jump For Art From PS3 To PS4


10:20 - Naughty Dog’s Reference Material For Uncharted 4


12:40 - Uncharted 4’s Jungle Environments


13:50 - Ray Tracing Vs Baked Lighting


17:40 - Jeremy’s Thoughts On AI For Artists


22:10 - Reusing Art Assets From Uncharted For Last Of Us


23:20 - Transitioning From Uncharted To Last Of Us Seamlessly
(Snow Sections)


25:30 - Pressure Of Working On Naughty Dog


27:30 - Friendly Rivalry Between Devs At Naughty Dog


29:30 - What References Were Used For Snow In Last Of Us Part II


30:30 - Working On Last Of Us Remaster/Respecting The Original
Artists


34:00 - Importance Of Remasters & Remakes/Neil Druckmann


36:40 - Jeremy Would Love To Work On Zelda/The Game Industry Is
In Trouble Due To Realistic Graphics


40:10 - Jeremy Praises From Software/Jeremy Is Playing Older
Games


42:30 - As A Dev Jeremy Analyses Games/Final Fantasy VII Remake


45:30 - Q+A - How Artists Work With Designers


51:00 - Q+A - Favourite Environment To Work On


52:39 - Q+A - Would You Like To Work On A Stylized Game Over
Realistic


54:32 - Jeremy Critiques Zelda: TOTK’s Art


56:25 - Where To Follow Jeremy


SOCIAL MEDIA


ARTSTATION - https://www.artstation.com/jeremyh


BLUESKY - @jeremyhuxley.bsky.social

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