Special: Superhuman Part II - Designing Software to Feel like a Game (with Rahul Vohra)

Special: Superhuman Part II - Designing Software to Feel like a Game (with Rahul Vohra)

vor 5 Jahren
57 Minuten
0
0 0 0
Podcast
Podcaster
Every company has a story.

Beschreibung

vor 5 Jahren

Superstar past guest and Superhuman CEO Rahul Vorha joins us for
a deep dive on how Superhuman applies concepts from game design
to building productivity software. We're not talking points and
badges — we mean hardcore, Unreal Engine-style technical
innovations and Fortnite-level understanding of fun and mastery.
It's a topic where Rahul has serious cred: before Superhuman and
Rapportive, he worked as a game designer on RuneScape, the
pioneering browser-based MMORPG. This is a topic every founder,
engineer, product and even sales person should listen to. Tune
in! 


You can listen to Part I of our Superhuman story with Rahul here:
https://www.acquired.fm/episodes/superhuman





Sponsors:


WorkOS: https://bit.ly/workos25

Sierra: https://bit.ly/acquiredsierra

Sentry: https://bit.ly/acquiredsentry

Anthropic: https://bit.ly/acquiredclaude25






More Acquired!


Get email updates with hints on next episode and follow-ups
from recent episodes

Join the Slack

Subscribe to ACQ2

Merch Store!



Copyright 2015-2025 ACQ, LLC


Playbook Themes from this Episode available on our website at
 https://www.acquired.fm/episodes/special-superhuman-part-ii-designing-software-to-feel-like-a-game-with-rahul-vohra
)





 

Weitere Episoden

The NFL (2026 Update)
4 Stunden 17 Minuten
vor 4 Monaten
Rolex
4 Stunden 59 Minuten
vor 5 Monaten
Costco
3 Stunden 1 Minute
vor 5 Monaten
10 Years of Acquired (with Michael Lewis)
2 Stunden 47 Minuten
vor 5 Monaten
Coca-Cola
4 Stunden 4 Minuten
vor 6 Monaten
15
15
Close