#81 - Mick Gordon Interview (DOOM, DOOM Eternal, Killer Instinct, Mixing, Composing, Game Awards, Royalties etc.)
1 Stunde 9 Minuten
Podcast
Podcaster
Beschreibung
vor 4 Jahren
Mick Gordon is a video game composer who is most well known for
scoring DOOM and DOOM Eternal. He has also composed numerous
other games like Killer Instinct, Prey and Wolfenstein. He is
widely praised for his unique composing style as well his tight
mixing of video game music.
SOCIAL MEDIA WEBSITE - mick-gordon.com TWITTER - @Mick_Gordon
Facebook - Mick Gordon Instagram - @mick_gordon
#Doom #DoomEternal #KillerInstinct
TIMESTAMPS
00:00 - Intro
01:14 - How Mick Ended Up Scoring For Killer Instinct/Failing
Demos
04:35 - The Direction Mick Was Given For Killer Instinct
05:53 - Learning Throat Singing
08:31 - Jago Theme Set The Direction Of The Music For Killer
Instinct
10:45 - The Reality Of Deadlines & Crunch
12:40 - Doing Overnighters/Domino Effects Of Problems
14:34 - Micks Mixing Tips
16:38 - Micks BFG Division Mixing Breakdown
18:39 - Bands Having Unrealistic Expectations For Mick To Master
It Like BFG Division
19:20 - Selecting Particular Instruments To Use Based On
Frequency Range/Layering
21:30 - The Synth Wave Melody For BFG Division
23:20 - Originally No Guitars Were Allowed In DOOM
24:19 - Rip & Tear Was Originally Rejected/BFG Division Added
Late In Development
26:25 - Implementation Of The DOOM Music
27:58 - Expectations Of DOOM Eternal/Direction Of Music For DOOM
Eternal
30:16 - Writing The Music And Refining It
31:50 - Into Sandy’s City Remix Being Cut From DOOM Eternal
34:54 - Getting Feedback From Rejected Demos/Seagull Managers
36:20 - Mick Gordon Remixing DOOM For Smash Bros
37:15 - Mick Doesn’t Get Royalties
38:30 - Anonymity
40:25 - How Covid Changed The Game Industry
41:20 - Difference Between Composing For Indie & AAA
42:26 - Mick Hearing His Own Music In The Gym
43:12 - Mick’s Performance At The Game Awards
48:34 - Mick Tells Game Awards Smoke Story
49:27 - Mick Wants To Work On MK/Work Mick Has At The Moment
50:15 - Reaching Out For Projects/Challenge Of Making Games
52:49 - Designers Aren’t Sure What They Want From A Composer
54:10 - Mick Actively Moves Away From Doing Projects To Similar
55:58 - Working With Bring Me The Horizon
57:33 - Differences Between Working On Music Projects As Opposed
To Games
59:41 - Spinals Theme Process
1:01:10 - Mick Shows Off Kangling instrument Used For Spinals
Theme
1:02:41 - Analysing Robin Beanlands Spinal Theme For Killer
instinct
1:03:24 - Sampling Killer Instinct
1:04:00 - When To Keep Themes Close To The Original Tracks And
When Veer Off Course
1:05:55 - Cinders Theme
1:06:25 - Robin Beanland/Recording Of Original Killer Instinct
1:07:15 - Playing Music By Ear
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