#81 - Mick Gordon Interview (DOOM, DOOM Eternal, Killer Instinct, Mixing, Composing, Game Awards, Royalties etc.)

#81 - Mick Gordon Interview (DOOM, DOOM Eternal, Killer Instinct, Mixing, Composing, Game Awards, Royalties etc.)

1 Stunde 9 Minuten

Beschreibung

vor 4 Jahren

Mick Gordon is a video game composer who is most well known for
scoring DOOM and DOOM Eternal. He has also composed numerous
other games like Killer Instinct, Prey and Wolfenstein. He is
widely praised for his unique composing style as well his tight
mixing of video game music. 


SOCIAL MEDIA WEBSITE - mick-gordon.com TWITTER - @Mick_Gordon
Facebook - Mick Gordon Instagram - @mick_gordon


#Doom #DoomEternal #KillerInstinct


 


TIMESTAMPS


00:00 - Intro


01:14 - How Mick Ended Up Scoring For Killer Instinct/Failing
Demos


04:35 - The Direction Mick Was Given For Killer Instinct


05:53 - Learning Throat Singing


08:31 - Jago Theme Set The Direction Of The Music For Killer
Instinct


10:45 - The Reality Of Deadlines & Crunch


12:40 - Doing Overnighters/Domino Effects Of Problems


14:34 - Micks Mixing Tips


16:38 - Micks BFG Division Mixing Breakdown


18:39 - Bands Having Unrealistic Expectations For Mick To Master
It Like BFG Division


19:20 - Selecting Particular Instruments To Use Based On
Frequency Range/Layering


21:30 - The Synth Wave Melody For BFG Division


23:20 - Originally No Guitars Were Allowed In DOOM


24:19 - Rip & Tear Was Originally Rejected/BFG Division Added
Late In Development


26:25 - Implementation Of The DOOM Music


27:58 - Expectations Of DOOM Eternal/Direction Of Music For DOOM
Eternal


30:16 - Writing The Music And Refining It


31:50 - Into Sandy’s City Remix Being Cut From DOOM Eternal


34:54 - Getting Feedback From Rejected Demos/Seagull Managers


36:20 - Mick Gordon Remixing DOOM For Smash Bros


37:15 - Mick Doesn’t Get Royalties


38:30 - Anonymity


40:25 - How Covid Changed The Game Industry


41:20 - Difference Between Composing For Indie & AAA


42:26 - Mick Hearing His Own Music In The Gym


43:12 - Mick’s Performance At The Game Awards


48:34 - Mick Tells Game Awards Smoke Story


49:27 - Mick Wants To Work On MK/Work Mick Has At The Moment


50:15 - Reaching Out For Projects/Challenge Of Making Games


52:49 - Designers Aren’t Sure What They Want From A Composer


54:10 - Mick Actively Moves Away From Doing Projects To Similar


55:58 - Working With Bring Me The Horizon


57:33 - Differences Between Working On Music Projects As Opposed
To Games


59:41 - Spinals Theme Process


1:01:10 - Mick Shows Off Kangling instrument Used For Spinals
Theme


1:02:41 - Analysing Robin Beanlands Spinal Theme For Killer
instinct


1:03:24 - Sampling Killer Instinct


1:04:00 - When To Keep Themes Close To The Original Tracks And
When Veer Off Course


1:05:55 - Cinders Theme


1:06:25 - Robin Beanland/Recording Of Original Killer Instinct


1:07:15 - Playing Music By Ear


 

Kommentare (0)

Lade Inhalte...

Abonnenten

15
15