#112 - Clark Wen Interview (Metroid Prime, Sound Design, Kenji Yamamoto, Mixing, SFX, Game Audio etc. )
57 Minuten
Podcast
Podcaster
Beschreibung
vor 4 Jahren
Clark Wen is a sound designer who owns the sound studios Exile
Sound. He has worked on game franchises such as Guitar Hero and
Call Of Duty. He is most well known for being Audio Director on
Metroid Prime 1 & 2.
Thanks to @SynaMax for the assistance on the mixing
of this episode.
#metroidprime #metroid #metroidvania
SOCIAL MEDIA
WEBSITE - exilesound.com
TWITTER - @exile5ound
TIMESTAMPS
00:00 - Intro
01:23 - Influences On Metroid Prime’s Sound Design
05:22 - Most Of Metroid Prime’s Sound Design Was Made Via
Synthesizers
06:21 - Morph Ball SFX Was Based On Magnets/Layering Sounds
08:59 - Echo Visor SFX
11:26 - Screw Attack SFX
12:15 - Clark’s Saying “Fail Often And Fail Early”/Iterations Of
Refining A Sound
13:22 - Space Pirates SFX Evolution
16:47 - Metroid Prime Music Pitch Was Rock Based/Iterations Of
The Prime Music
19:24 - Original Composers Retro Pitched To Nintendo/Prime Music
Done In Last 3 Months Of Development
21:00 - Most Of Kenji Yamamoto’s Music Submitted Didn’t Need
Revisions
22:05 - Implementation Of The Prime Music
23:40 - Implementation Of Music In Prime 2 Was Refined
24:20 - Kenji Yamamoto Made Clark Make Changes To Prime 1 On The
Day Before Going Gold
26:24 - Trying To Keep The Audio Quality Intact Despite Ear
Fatigue From Prime 1 Crunch
28:00 - Prime 1 Was A Passion Project For Clark
28:38 - Clark’s Experience With Shigeru Miyamoto
30:26 - Yoshi Sakamoto Was There To Ensure Lore Stayed Intact
31:02 - Nintendo Is Very Strict When It Comes To Voice Acting
32:44 - Clark Is Unsure If Jennifer Hale Is The Voice Actress For
Samus/Death Scream Was Different Actress
34:20 - How Metroid Prime Influenced Clark’s Sound Design Going
Forward
36:15 - Sound Designers Should Learn To Create Sounds Before
Learning Implementation
38:49 - Good Websites/Channels To Learn About Sound Design
40:31 - Using Multiple Speaker Systems Well Mixing Sounds
41:27 - Clark’s Process To Mixing A Sound Effect
42:35 - Clark Likes Recording Original Sound Source Material
43:50 - Clark Takes His Recording Rig When He Goes Travelling
44:20 - Tokyo Is Clark’s Favourite City
44:54 - Meeting Kenji Yamamoto In Person
46:26 - Languages Clark Can Speak
47:09 - Clark Loves Chernobyl OST/Where Clark Would Like Prime 4
Music To Go
49:15 - Blurring The Line With Phazon Being Music & A Sound
Effect
49:58 - Trying To Ensure A Sound Effect And Music Blend Well/Game
Mixing
52:22 - Clark Automatically Critiques Any Game’s Audio & SFX
When He Plays
53:20 - Clark Doesn’t Critique Film Audio & SFX As Much As
Games/Clark Gets Inspired By Films SFX
54:22 - Clark is Playing Through Metroid Dread/Initially
Critiqued Dread’s Audio
55:40 - Where To Follow Clark Wen
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