#116 - Jack Mathews Interview (Metroid Prime Trilogy, Prototypes, Business, Armature Studios etc.)
1 Stunde 11 Minuten
Podcast
Podcaster
Beschreibung
vor 4 Jahren
Jack Mathews is a game designer who is most well known for being
technical lead engineer on the Metroid Prime Trilogy. We went
onto found Armature Studios and work on games like Recore and
Batman Arkham Origins: Black Gate. He now works with his wife on
her cooking blog Love & Lemons.
SOCIAL MEDIA
TWITTER - @jack_mathews
FOOD WEBSITE - www.loveandlemons.com
TIMESTAMPS
00:00 - Intro
01:25 - How Metroid Prime Trilogy Consistently Kept 60FPS
05:05 - Jack Tried To Kill Skytown/How Skytown Was Created
08:55 - Jack Stopped MP3 From Having Water In It
10:22 - Jack Killed Off A Dark Water Effect That Tanabe Had For
Prime 2
11:52 - Original Concept For Dark Aether
16:49 - Dark Sanctuary Fortress Was The Only Area That Wasn’t
Based On Original Dark Aether Concept
18:12 - Tilt Of Camera During Platforming/Original Concept For
Platforming In First Person
21:10 - Original Concept For The Thermal Visor
22:13 - Scan Visor In Prime 2
23:16 - Michael Kelbaugh Hated Jack’s Original Dark Visor Idea
24:01 - Echo Visor Inspired By Ben Affleck’s Daredevil Movie
24:44 - Biggest Difficulty Of Visors Was Keeping 60FPS/Scan Visor
In MP3/How To Create Bloom Lighting
27:03 - How Nova Beam Worked Technically
29:18 - Visor Effects Weren’t Difficult To Implement
29:44 - Difference Between Specular And Diffuse Lighting/How
Samus Reflections Were Implemented
32:34 - How Fog Was Created For Splinter Hive Area
33:24 - Nintendo Never Wanted Metroid Prime To Be A TPS/Shigeru
Miyamoto Realising How Important Metroid Is In The West
35:10 - Creating The Morph Ball Camera/Mark Haigh Hutchinson
Needs More Praise
36:12 - How The R.U.D.E Engine Was Created/Early Days Of Retro
Studios
41:30 - Moments Jack Realised That Metroid Prime Was Something
Special
45:20 - Jack Left Retro Studios Because Of Metroid Fatigue &
Technical Limitations With Wii Hardware
49:35 - Retro Studios Overhaul During MP2 Reinvigorated The
Team/MP3 Was When Retro Got More Autonomy
52:04 - Problems When First Forming Armature Studios
54:22 - Nintendo’s Approach To Game Design/Problems With Western
Game Design
56:30 - Financing Of Game Prototypes/Business In The West Vs
Japan
1:03:20 - A Lot Of People Can Design A Game But Cant Build A
Game/Time Is Needed To Polish
1:05:10 - Bluepoint Games Are Great At Remasters/Remastering
Games
1:06:56 - Jack’s Wifes Cook Books/Jack Does Miss Being In The
Game Industry
1:09:04 - Where To Follow Jack Mathews/Love & Lemons
1:09:40 - Jack Puts Rumours To Rest That He Doesn’t Like Metroid
Prime 2
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