#119 - Emily McGregor Interview (Zelda:Twilight Princess, 3D Modeling, Environments, Australia etc.)
48 Minuten
Podcast
Podcaster
Beschreibung
vor 3 Jahren
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Emily McGregor is an experienced artist in the video game
industry and has worked for a number of Australian video game
studios. She has worked on notable franchises such as the Legend
Of Zelda: Twilight Princess HD and Age Of Empires III
SOCIAL MEDIA
INSTAGRAM -@elorhan
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#sponsored #twilightprincess #ageofempiresIII
TIMESTAMPS
00:00 - Intro
00:55 - Difficulties Of Being An Artist In The Video Game
Industry/Ongoing Learning
02:21 - Picking Apart Artwork While Playing Video Games
03:30 - Balancing Detail
04:49 - Breaking Down Image Before Modelling
05:15 - Artists Are Usually Specialised In One Area
06:25 - Team Size For Twilight Princess HD
07:00 - How Twilight Princess HD Pitch Came About/Approximating
Budget For Development
10:11 - Frustration Of Not Being Allowed To Update Character
Models For TPHD
11:30 - Updating Older Games Causes A Domino Effect Of
Programming Problems/Updates Of TPHD
13:33 - The Dynamic Between Programmers & Artists
15:00 - The Evolution Of Tech On Environments/Illusion Tricks Of
Older Tech/Water Effects
16:25 - Unreal Engine Vs Zelda Engine/Tantalus Engineers Working
With Nintendo Engineers
17:57 - Knowledge Gained From Doing Ports For Different
Studios/Phone Games To Tantalus
19:15 - Being A Junior Artist At Tantalus
20:23 - Brief/Planning Before Doing Artwork
21:25 - Emily Prefers Environment Art Over Character Art/Always
Getting Inspiration For Sketches
23:36 - Australian Outback/Holidaying An Excuse To Take In
Details For Art
24:30 - Life Drawing To Keep Your Skills Up
26:30 - Manscaped Sponsored Segment
27:44 - Feet Are Difficult To Draw/The Animation Process
31:49 - Age Of Empires III Was Emily’s Favourite
Project/Revamping & Pitch Of Age Of Empires III
33:35 - Development Of Age Of Empires III/Newer Techniques That
Were Applied Due To It Being A Revamp
35:15 - Trying To Stay Up With The Times Despite Technology
Constantly Changing
36:30 - Different Studio Cultures/Melbourne Game Studios
37:30 - Why More Film & Gaming Studios Are Relocating To
Australia
38:40 - Recruiting Staff Due To Australian Border Closures Has
Been Hard/Online Work For Studios
41:00 - Most Rookie Artists Are Bad At Time Management/Employees
Needing To Be Multiskilled
43:47 - Emily Wants To Improve People Skills & Travel More
45:40 - Its Common For Artists To Stay At One Gaming Studio
46:16 - Where To Follow Emily McGregor
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