#119 - Emily McGregor Interview (Zelda:Twilight Princess, 3D Modeling, Environments, Australia etc.)

#119 - Emily McGregor Interview (Zelda:Twilight Princess, 3D Modeling, Environments, Australia etc.)

48 Minuten

Beschreibung

vor 3 Jahren

Get 20% OFF @manscaped + Free Shipping with promo code KIWITALKZ
at MANSCAPED.com!


Emily McGregor is an experienced artist in the video game
industry and has worked for a number of Australian video game
studios. She has worked on notable franchises such as the Legend
Of Zelda: Twilight Princess HD and Age Of Empires III


 


SOCIAL MEDIA


INSTAGRAM -@elorhan


 


Get 20% OFF @manscaped + Free Shipping with promo code KIWITALKZ
at MANSCAPED.com!


#sponsored #twilightprincess #ageofempiresIII


 


 


TIMESTAMPS


00:00 - Intro


00:55 - Difficulties Of Being An Artist In The Video Game
Industry/Ongoing Learning


02:21 - Picking Apart Artwork While Playing Video Games


03:30 - Balancing Detail


04:49 - Breaking Down Image Before Modelling 


05:15 - Artists Are Usually Specialised In One Area


06:25 - Team Size For Twilight Princess HD


07:00 - How Twilight Princess HD Pitch Came About/Approximating
Budget For Development


10:11 - Frustration Of Not Being Allowed To Update Character
Models For TPHD


11:30 - Updating Older Games Causes A Domino Effect Of
Programming Problems/Updates Of TPHD


13:33 - The Dynamic Between Programmers & Artists


15:00 - The Evolution Of Tech On Environments/Illusion Tricks Of
Older Tech/Water Effects


16:25 - Unreal Engine Vs Zelda Engine/Tantalus Engineers Working
With Nintendo Engineers


17:57 - Knowledge Gained From Doing Ports For Different
Studios/Phone Games To Tantalus


19:15 - Being A Junior Artist At Tantalus


20:23 - Brief/Planning Before Doing Artwork


21:25 - Emily Prefers Environment Art Over Character Art/Always
Getting Inspiration For Sketches


23:36 - Australian Outback/Holidaying An Excuse To Take In
Details For Art


24:30 - Life Drawing To Keep Your Skills Up


26:30 - Manscaped Sponsored Segment


27:44 - Feet Are Difficult To Draw/The Animation Process


31:49 - Age Of Empires III Was Emily’s Favourite
Project/Revamping & Pitch Of Age Of Empires III


33:35 - Development Of Age Of Empires III/Newer Techniques That
Were Applied Due To It Being A Revamp


35:15 - Trying To Stay Up With The Times Despite Technology
Constantly Changing


36:30 - Different Studio Cultures/Melbourne Game Studios


37:30 - Why More Film & Gaming Studios Are Relocating To
Australia


38:40 - Recruiting Staff Due To Australian Border Closures Has
Been Hard/Online Work For Studios


41:00 - Most Rookie Artists Are Bad At Time Management/Employees
Needing To Be Multiskilled


43:47 - Emily Wants To Improve People Skills & Travel More


45:40 - Its Common For Artists To Stay At One Gaming Studio


46:16 - Where To Follow Emily McGregor

Kommentare (0)

Lade Inhalte...

Abonnenten

15
15