#121 - Zoid Interview (Metroid Prime, Cameras, Scripting, Sequence Breaking , Programming etc.)

#121 - Zoid Interview (Metroid Prime, Cameras, Scripting, Sequence Breaking , Programming etc.)

1 Stunde 5 Minuten

Beschreibung

vor 3 Jahren

Zoid is a retired game developer who worked in the industry for
over 32 years on games such as World Of Warcraft, Dota 2, Portal,
Quake and Metroid Prime. He was Senior Engineer on Metroid Prime
1 & 2 and worked closely with the late great Mark
Haigh-Hutchinson


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SOCIAL MEDIA


TWITTER - @ZoidCTF


 


TIMESTAMPS


00:00 - Intro


00:52 - Miyamoto Referring To Zoid As Zoid-O-San


01:53 - Game Problems Miyamoto Pointed Out On Space Pirate
Frigate/Scale


03:45 - Bluerooms To Scripting To Artwork


05:19 - Morphball Cameras/Camera System


08:42 - Doors/Loading Rooms and Triggers


10:54 - Retro Studios Licensed An Open Source Compression
Software To Gain More Memory


13:29 - Spindle Camera In Prime 2/Dark World Transitions


14:57 - Elevators/Physics Transition Of Samus


17:16 - Horizontal Doors Were Removed In Prime 2 Due To The Screw
Attack


18:06 - Screw Attack Camera


19:06 - Metroid Prime Has One Of The Most Complicated Third
Person Cameras Ever


19:44 - Most Bosses In Prime 2 Were Done By The Designers
Themselves/Scripting System


21:35 - Cinematic Camera System Having 1 Frame Glitches 


22:45 - E3 Response To Metroid Prime


24:06 - Tutorial Section Of Prime 1(Worked)


25:13 - Parasite Queen/Strafing


26:06 - Translating Design Ideas To Work/Damage Hue


29:05 - Spider Ball Guardian Scripting System


29:41 - Elder Chozo Room In Chozo Ruins Took A Month To Script


33:30 - Infinite Ball Jumping Wasn’t Considered Because Of Rooms
Without Ceilings


34:50 - Master Layers/Why Zoid Put In Locks To Prevent Sequence
Breaking


36:09 - Speedrunners/Sequence Breakers


36:58 - Enemies Respawingb


37:58 - Metroid Prime Would Still Have To Be Made The Same Way
TodayMemory Allocation


40:40 - Manscaped Sponsored Segment/Memory Allocation Part 2


42:39 - Falling Off Cliffs In Prime 2


44:10 - Being A Professional Street Fighter II Player In The 90s


45:04 - Super Metroid/Zoid Put Super Metroid Into Metroid Prime
But Nintendo Declined It


46:50 - Metroid Game Code Was In Japanese


48:00 - Working With Tanabe On The Incinerator Drone & Phazon
Mines


49:10 - Network Programming For Multiplayer For Portal 2/Dota 2


50:44 - Zoid Speedrunning Metroid Prime Before Going Gold


51:37 - Zoid Worked 100 Hour Weeks For Months On Prime 1


52:10 - Donkey Kong Tropical Freeze’s Camera System/Zoid Misses
RUDE Camera System


54:17 - Zoid Suspects Retro Have Rewritten The Renderer For The
RUDE Engine


54:56 - Zoid’s Early Days


57:13 - Why Zoid Retired/The Best Part Of Game Development


59:33 - How Zoid Dealt With Adjusting To Not Working


1:01:27 - Where To Follow Zoid


1:01:59- Zoid Hates NFTs 


1:04:06 - Retro Studios Calibre Of Talent Will Never Be
Replicated

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