#121 - Zoid Interview (Metroid Prime, Cameras, Scripting, Sequence Breaking , Programming etc.)
1 Stunde 5 Minuten
Podcast
Podcaster
Beschreibung
vor 3 Jahren
Zoid is a retired game developer who worked in the industry for
over 32 years on games such as World Of Warcraft, Dota 2, Portal,
Quake and Metroid Prime. He was Senior Engineer on Metroid Prime
1 & 2 and worked closely with the late great Mark
Haigh-Hutchinson
Get 20% OFF @manscaped + Free Shipping with promo code KIWITALKZ
at MANSCAPED.com!
#sponsored #metroidprime #metroid
SOCIAL MEDIA
TWITTER - @ZoidCTF
TIMESTAMPS
00:00 - Intro
00:52 - Miyamoto Referring To Zoid As Zoid-O-San
01:53 - Game Problems Miyamoto Pointed Out On Space Pirate
Frigate/Scale
03:45 - Bluerooms To Scripting To Artwork
05:19 - Morphball Cameras/Camera System
08:42 - Doors/Loading Rooms and Triggers
10:54 - Retro Studios Licensed An Open Source Compression
Software To Gain More Memory
13:29 - Spindle Camera In Prime 2/Dark World Transitions
14:57 - Elevators/Physics Transition Of Samus
17:16 - Horizontal Doors Were Removed In Prime 2 Due To The Screw
Attack
18:06 - Screw Attack Camera
19:06 - Metroid Prime Has One Of The Most Complicated Third
Person Cameras Ever
19:44 - Most Bosses In Prime 2 Were Done By The Designers
Themselves/Scripting System
21:35 - Cinematic Camera System Having 1 Frame Glitches
22:45 - E3 Response To Metroid Prime
24:06 - Tutorial Section Of Prime 1(Worked)
25:13 - Parasite Queen/Strafing
26:06 - Translating Design Ideas To Work/Damage Hue
29:05 - Spider Ball Guardian Scripting System
29:41 - Elder Chozo Room In Chozo Ruins Took A Month To Script
33:30 - Infinite Ball Jumping Wasn’t Considered Because Of Rooms
Without Ceilings
34:50 - Master Layers/Why Zoid Put In Locks To Prevent Sequence
Breaking
36:09 - Speedrunners/Sequence Breakers
36:58 - Enemies Respawingb
37:58 - Metroid Prime Would Still Have To Be Made The Same Way
TodayMemory Allocation
40:40 - Manscaped Sponsored Segment/Memory Allocation Part 2
42:39 - Falling Off Cliffs In Prime 2
44:10 - Being A Professional Street Fighter II Player In The 90s
45:04 - Super Metroid/Zoid Put Super Metroid Into Metroid Prime
But Nintendo Declined It
46:50 - Metroid Game Code Was In Japanese
48:00 - Working With Tanabe On The Incinerator Drone & Phazon
Mines
49:10 - Network Programming For Multiplayer For Portal 2/Dota 2
50:44 - Zoid Speedrunning Metroid Prime Before Going Gold
51:37 - Zoid Worked 100 Hour Weeks For Months On Prime 1
52:10 - Donkey Kong Tropical Freeze’s Camera System/Zoid Misses
RUDE Camera System
54:17 - Zoid Suspects Retro Have Rewritten The Renderer For The
RUDE Engine
54:56 - Zoid’s Early Days
57:13 - Why Zoid Retired/The Best Part Of Game Development
59:33 - How Zoid Dealt With Adjusting To Not Working
1:01:27 - Where To Follow Zoid
1:01:59- Zoid Hates NFTs
1:04:06 - Retro Studios Calibre Of Talent Will Never Be
Replicated
Weitere Episoden
1 Stunde 5 Minuten
vor 1 Monat
1 Stunde 9 Minuten
vor 1 Monat
#195 - Joshua Jay Interview On Fallout 4, 76, Starfield, Gears Of War, Todd Howard & Creation Engine
1 Stunde 18 Minuten
vor 2 Monaten
1 Stunde 1 Minute
vor 4 Monaten
1 Stunde 12 Minuten
vor 4 Monaten
In Podcasts werben
Kommentare (0)