#122 - Richard Vorodi Interview (Metroid Prime Hunters, Game Design, Lore, Nintendo, Darksiders III etc.)

#122 - Richard Vorodi Interview (Metroid Prime Hunters, Game Design, Lore, Nintendo, Darksiders III etc.)

57 Minuten

Beschreibung

vor 3 Jahren

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Richard Vorodi currently works as a designer at Gunfire Games and
was lead designer on Darksiders III , he previously worked at
Nintendo for 15 years, specifically at NST on games such as
Metroid Prime Hunters, Wave Race and Project Hammer before its
cancellation.


 


#sponsored #metroidprimehunters #metroid


 


TIMESTAMPS


00:00 - Intro


01:01 - Crafting His CV To Be A Designer For Nintendo


02:15 - Approach To Creating Metroid Prime Hunters


03:36 - Creating The Lore For MPH


04:52 - Creating The Hunters Backstories Was The
Hardest/Sylux/Bible For Metroid


06:09 - Sylux Was Tanabe’s Favourite Hunter


07:04 - Coming Up With The Hunters Colours


08:22 - Coming Up With The Hunters Names & Lore Names


11:26 - Why Weavel Is Richard’s Favourite Hunter


12:20 - Richard Has No Problem With A Remake Of MPH/Growth Of FPS


13:43 - Most Of The Feedback On Games Are Negative/Praise For MPH


15:51 - Keeping High Morale When The Industry Is So Negative


19:05 - Why NST Used Pre Rendered Cut Scenes In MPH/Pre Rendered
Vs In Engine Cutscenes


20:53 - Metroid Dread/Games Are Too Long Nowadays


22:10 - Most People Don’t Finish Games


22:58 - Manscaped Sponsored Segment


24:02 - Space Combat Wasn’t Seriously Considered In MPH/Ships In
The Game


24:53 - Eastern Game Design Vs Western Game Design


28:51 - Incorporating Metroid Philosophy Into Darksiders
III/Building A World


32:50 - Production Cycle On MPH Vs Darksiders III


34:12 - Crafting Environments Thinking Its Original And Then
Finding Out It Isn’t


35:43 - Presentation Is Everything


35:43 - Working With Andrew “Android” Jones On MPH/Art


40:28 - Taking Ideas From One Hunter And Putting It On Another


41:13 - Balancing Ideas


42:36 - Have As Many Ideas As Possible But Know When To Keep Them
To Yourselves


43:44 - Retro Studios Gave NST A Template But They Still Created
Everything From Scratch


44:01 - An NST Artist Worked With Retro Studios On Metroid Prime
And Was Key On MPH


45:47 - Nothing Was Left Out Of The Game For MPH/ Richard Would
Of Liked More Content If They Had More Time


48:19 - Modern Engines Save Time/Tools Were Written At Time It
Was Needed For MPH


52:13 - Balancing Family/Game Design & Tech


54:18 - Being Bored Is The Worst Thing


55:22 - Where To Follow Richard Vorodi/Gunfire Games

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