#122 - Richard Vorodi Interview (Metroid Prime Hunters, Game Design, Lore, Nintendo, Darksiders III etc.)
57 Minuten
Podcast
Podcaster
Beschreibung
vor 3 Jahren
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Richard Vorodi currently works as a designer at Gunfire Games and
was lead designer on Darksiders III , he previously worked at
Nintendo for 15 years, specifically at NST on games such as
Metroid Prime Hunters, Wave Race and Project Hammer before its
cancellation.
#sponsored #metroidprimehunters #metroid
TIMESTAMPS
00:00 - Intro
01:01 - Crafting His CV To Be A Designer For Nintendo
02:15 - Approach To Creating Metroid Prime Hunters
03:36 - Creating The Lore For MPH
04:52 - Creating The Hunters Backstories Was The
Hardest/Sylux/Bible For Metroid
06:09 - Sylux Was Tanabe’s Favourite Hunter
07:04 - Coming Up With The Hunters Colours
08:22 - Coming Up With The Hunters Names & Lore Names
11:26 - Why Weavel Is Richard’s Favourite Hunter
12:20 - Richard Has No Problem With A Remake Of MPH/Growth Of FPS
13:43 - Most Of The Feedback On Games Are Negative/Praise For MPH
15:51 - Keeping High Morale When The Industry Is So Negative
19:05 - Why NST Used Pre Rendered Cut Scenes In MPH/Pre Rendered
Vs In Engine Cutscenes
20:53 - Metroid Dread/Games Are Too Long Nowadays
22:10 - Most People Don’t Finish Games
22:58 - Manscaped Sponsored Segment
24:02 - Space Combat Wasn’t Seriously Considered In MPH/Ships In
The Game
24:53 - Eastern Game Design Vs Western Game Design
28:51 - Incorporating Metroid Philosophy Into Darksiders
III/Building A World
32:50 - Production Cycle On MPH Vs Darksiders III
34:12 - Crafting Environments Thinking Its Original And Then
Finding Out It Isn’t
35:43 - Presentation Is Everything
35:43 - Working With Andrew “Android” Jones On MPH/Art
40:28 - Taking Ideas From One Hunter And Putting It On Another
41:13 - Balancing Ideas
42:36 - Have As Many Ideas As Possible But Know When To Keep Them
To Yourselves
43:44 - Retro Studios Gave NST A Template But They Still Created
Everything From Scratch
44:01 - An NST Artist Worked With Retro Studios On Metroid Prime
And Was Key On MPH
45:47 - Nothing Was Left Out Of The Game For MPH/ Richard Would
Of Liked More Content If They Had More Time
48:19 - Modern Engines Save Time/Tools Were Written At Time It
Was Needed For MPH
52:13 - Balancing Family/Game Design & Tech
54:18 - Being Bored Is The Worst Thing
55:22 - Where To Follow Richard Vorodi/Gunfire Games
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