#126 - Josh Weier Interview (Portal 2, Valve, Game Design, Gabe Newell, Play Testing, Management, Crunch, Certification etc.)

#126 - Josh Weier Interview (Portal 2, Valve, Game Design, Gabe Newell, Play Testing, Management, Crunch, Certification etc.)

1 Stunde 2 Minuten

Beschreibung

vor 3 Jahren

Josh Weier was a game developer at Valve for over 14 years and
worked on franchises such as Portal and Half Life. He was the
project lead designer on Portal 2.


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SOCIAL MEDIA


TWITTER - @weier_josh


Zero Page: http://zero.page


Zero Page Twitter: @zeropage_game


 


TIMESTAMPS


00:00 - Intro


00:53 - Memories Of Valve


02:01 - Orange Box/How Josh Ended Up As Project Lead On Portal 2


05:20 - Portal 2 Storyboards/Design Approach With Portal 2


06:45 - Elevator Doors Are Actually Portals


07:40 - Playtesting/Design Of Game Mechanics


11:00 - Design & Storytelling Working Together/Changing
Environments


13:00 - Story Constantly Changed Through Development


14:15 - The Moon Segment Was Added Very Late In Development


15:45 - Catapults/Bridges/Linear & Non Linear Aspects Of The
Design


19:23 - Walking On Walls & Bullet Time Were Cut Game
Mechanics


21:30 - The Gel Was Hard To Implement/Digipen


23:05-  Difficulties Of Programming For PS3/Smoothing Out
Portal Transitions


26:20 - Manscaped Sponsored Segment


27:23 - Momentum Physics/Where People Would Quit On The Original
Portal


29:04 - Gabe Newell/Gabe Wanted GLaDOS To Have A Face/Gabe’s
Struggles


31:05 - Underground Area Was The Hardest Area To Work On


32:55 - Portal 3/Portal For Xbox Was The Genesis Of Developing
Portal 2 


37:20 - Portal 2’s Intro Is Inspired By Super Metroid’s Intro


39:20 - Original Idea For GLaDOS In Portal 2/Announcer


41:40 - Trying To Sell The Part When Wheatley Turns Bad


43:20 - Dealing With The Weight Of Expectations/Valve Doesn’t
Have A Template Of Developing


45:20 - Game Designing Is Stressful/Complications Of Crunch


46:50 - Portal 2 Almost Ruined Josh’s Marriage/Game Developments
Effect On Family Life


48:30 - Josh’s Management Style/Communication


50:52 - Josh Cant Switch His Brain Off 


53:09 - Crunch Process For Portal 2


54:35 - Certification Problems For PS3 & Xbox/How Much Time
Certification Adds To Development


58:24 - Politics Of Certification


58:59 - Zero Page Game


1:00:13 - Where To Follow Josh Weier

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