#127 - DoctorM64 Interview (AM2R, Skippy The Bot, Game Design, Programming, Composing etc.)

#127 - DoctorM64 Interview (AM2R, Skippy The Bot, Game Design, Programming, Composing etc.)

58 Minuten

Beschreibung

vor 3 Jahren

DoctorM64 is the man behind the Metroid 2 fan remake AM2R. He
spent over 8 years developing it in his spare time. His efforts
werent in vain as now he is a programmer at Moon Studios and
recently worked on Ori:Will Of The Wisps.


#am2r #metroid #metroid2


SOCIAL MEDIA


TWITTER - @DoctorM64, @PROJECTAM2R


YOUTUBE -  @Milton Guasti 


Join the Kiwi Talkz Discord server to make guest submissions and
submit questions to guests! https://discord.com/invite/gJ6VgGq2


 


TIMESTAMPS


00:00 - Intro


00:28 - How The Name DoctorM64 Came About


01:50 - Times DoctorM64 Considered Giving Up On AM2R


04:00 - What Was Developed From The Get Go/What Changed
Throughout Development


07:03 - Skippy The Bot Section In AM2R


10:39 - Skippy The Bot Flash Game


15:14 - Musical Approach For AM2R


17:01 - Refining The Music/Working With Composers


20:22 - Trying To Lessen The Repetitiveness Of The Metroid
Encounters


23:20 - A.I. Programming Of The Metroids


25:31 - Challenge Of Overhauling Zeta, Omega & Metroid Queen


29:26 - Random Crashes In Game Maker And Losing Development
Progress


30:57 - Water Distortion Filter Effect


33:02 - How The Power Generator Area Came About/Static
Electricity Filter Effect


37:10 - Designing The Escape Sequence


41:39 - Input From The Speedrunning Community During Design


43:45 - Working In A Team As A Programmer Prepared Him To Manage
The AM2R Team


46:48 - Approach To The Lore Of Metroid


49:40 - Problems With The EMMIs In Metroid Dread


52:02 - DoctorM64 Marvelled At The Agility Of Samus In Metroid
Dread


53:19 - DoctorM64 Can’t Help But Critique Metroidvania Games


54:19 - Development Eventually Gets Stale So You Need Others To
Look At Design With Fresh Eyes


56:15 - Where To Follow DoctorM64

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