#145 - Jack Burrows Interview (Call Of Duty, Level Design, Activision, QA, Interns, Aven Colony, Metroid Prime etc. )
60 Minuten
Podcast
Podcaster
Beschreibung
vor 3 Jahren
Jack Burrows a game level designer best known for his tenure at
Treyarch as a Level Designer on Call Of Duty: Blacks Ops Cold War
and Call Of Duty:Warzone Season 6. Before that he did QA on Black
Ops 4 and World War II.
#callofduty #callofdutymobile #callofdutyblackops
TIMESTAMPS
00:00 - Intro
00: 40 - Jack’s First Day At Activision Was Brutal
03:10 - Relatability
04:18 - QA Is A Great Way To Gain Experience/QA In The Old Days
05:30 - QA Call Of Duty: World War II/Looking For Bugs
07:27 - Testing For Different Platforms
08:27 - How Jack Moved From QA To A Level Designer
12:30 - How Jack Approaches Level Design/Call Of Duty Level
Design Multiplayer Examples
14:54 - Freedom Of Call Of Duty: Warzone Level Design
15:45 - Designing Downtown & Stadium In Call Of
Duty:Warzone
17:00 - Brainstorming Prototypes For Level Designs
19:23 - Destructible Terrain In The Levels
20:53 - Collaborating With The Artists
22:40 - Level Designers & Artists Reaching A Balance
23:54 - You Cant Be A Game Designer And Be Sensitive To Criticism
25:23 - College Prepared Jack For Criticism/Jack Became Brutal Of
Critiquing Others Work
27:45 - Moving Into Call Of Duty: Black Ops Cold War/Ruka Map
28:41 - Making Content For The Game That Got Cut
29:39 - Content Is Usually Cut Because It Doesnt Mesh With The
Final Vision
31:08 - Developers Day Dreamed How Microsoft Buying Activision
Would Change The Studio
32:00 - Call Of Duty On Nintendo Consoles/Why Call Of Duty Isnt
On Switch
34:00 - Why Jack Hasnt Attempted To Get Jobs At Studios For His
Favourite Games(Metroid Prime, Dead Space, Bioshock etc.)
36:31 - Youre A Cog In A Machine On AAA And Need To Be A Jack Of
All Trades With Indie Development
38:48 - A.I Art Generators Cant Compete With Artists On Game
Development
41:10 - Training Interns At Treyarch
44:30 - Level Design Devs Dont Crunch For The Most Part At
Treyarch/Imposter Syndrome
47:05- What Kills Devs Passion For Development Is The Sense
Of Wonder
48:04 - Jack Thinks Its Bad That Game Devs Dont Play More Games,
Its Imperative For The Craft
49:00 - Franchise Fatigue
50:00 - Family Life/How Jack Finds Time To Play Games
52:18 - Working On Aven Colony/Paul Tozour/Metroid Prime
58:01 - Where To Follow Jack
58:18 - Tyvic Stallworth
Weitere Episoden
1 Stunde 5 Minuten
vor 1 Monat
1 Stunde 9 Minuten
vor 1 Monat
#195 - Joshua Jay Interview On Fallout 4, 76, Starfield, Gears Of War, Todd Howard & Creation Engine
1 Stunde 18 Minuten
vor 2 Monaten
1 Stunde 1 Minute
vor 4 Monaten
1 Stunde 12 Minuten
vor 4 Monaten
In Podcasts werben
Kommentare (0)