#146 - Tyvic Stallworth Interview (Last Of Us Part II, Call Of Duty:Warzone, QA, Mario, Naughty Dog)

#146 - Tyvic Stallworth Interview (Last Of Us Part II, Call Of Duty:Warzone, QA, Mario, Naughty Dog)

1 Stunde 5 Minuten

Beschreibung

vor 2 Jahren

Tyvic Stallworth is a game developer who has worked on games such
as Last Of Us Part II and Call Of Duty: Warzone, he is currently
a developer at Sucker Punch productions.


You can check out his gaming channel here
https://www.youtube.com/@UCQP8-hs7qhuV9PQpIjTcjng


#lastofus #callofduty #naughtydog


TIMESTAMPS


00:00 - Intro


00:39 - Tyvics Workout Regime/LA Traffic


03:00 - Naughty Dog Staff Traffic Commute


03:40 - Naughty Dog Documentation/Tyvis Early Days At Naughty Dog


04:10 - Moving From QA Into Design


06:20 - Moving From Last Of Us II Multiplayer Team To Single
Player Team


07:24 - Tyvics First First Job As A Designer On Last On Us
II/LISP


08:50 - Work In QA


10:45 - Tyvics Philosophy On Design


12:00 - Why Naughty Dog Is One Of The Best Studios


14:10 - Why Tyvic Left Naughty Dog


15:03 - Working On Call Of Duty: Warzone


16:40 - Working On Clash Mode/Nebular 5 Bomb


19:10 - Who Comes Up With Game Mode Ideas On Warzone


20:10 - Convincing Colleagues With Proof Of Concept


21:20 - Prototyping Vs Pitch Documents/Super Mario Example


23:30 - Why Mario Is Tyvics Favourite Character Of All Time


25:20 - Being Skeptical Of Super Mario Odyssey Before Release/PC
Gaming


26:10 - Tyvic Will Only Watch Super Mario Film For The Culture


27:35 - Last Of Us Series/Uncharted Film/Video Game Adaptations


29:16 - A.I. Art/AI As A Tool/Hypothetical Scenario


33:50 - Traditionalists Vs Adapters


35:00 - Tyvics Approach To Time Management


39:06 - Interaction With Neil Druckmann/Hierachy Of What People
Are Going Through


41:50 - If You Have A Question About Something Just Ask


42:25 - Learning Music So He Could Understand Sound Design Lingo


42:50 - Structures Of Desks In Gaming Studios/Tunnel Vision


44:30 - Emotional Roller Coaster Of Last Of Us II Multiplayer


47:50 - Factions For Last Of Us Part 1 Was Made In 4 Months


48:30 - Disconnect Between Developers And Higher Ups In A Game
Studio


52:38 - Hating A Game Once Its Complete/Burnout


56:00 - Finetuning Last Of Us Part II During The End Of
Development


57:40 - Finding Bugs Despite Gruesome Work Schedule


1:00:15 - Cut Off On Reap Of Return On AAA Games


1:03:45 - PS5 Has Been Out For Years Already


1:04:15 - Where To Follow Tyvic Stallworth

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