#152 - Kursad Karatas Interview (Rogue Squadron, Star Wars, Art, Game Engines, A.I., Factor 5 etc.)

#152 - Kursad Karatas Interview (Rogue Squadron, Star Wars, Art, Game Engines, A.I., Factor 5 etc.)

57 Minuten

Beschreibung

vor 2 Jahren
Kursad Karatas is an artist who is best known for his tenure at
Factor 5 working on Rogue Leader and Rebel Strike. #starwars
#roguesquadron #lucasarts00:00 - Intro00:30 - How Kursad Became An
Artist/Ending Up At Factor 5/Star Wars04:30 - Reference Art For
Rogue Squadron Games07:30 - Using Stills From The Movies For Direct
References(Both, Death Star)09:25 - Building Models From
Scratch/What Kursad Worked On10:34 - Kursad Didnt Get To Play Rogue
Leader Till Its Release/Most Devs Not Having Dev Kits15:30 - Doing
Proper Character Models For Rebel Strike(Pictures Shown)17:00 -
Kursad Prefers During Organic Material18:40 -Prequel Influence On
The Games/ Kursad’s Drawing Of Liam Neeson19:15 - Differences
Between Rogue Leader & Rebel Strike20:25 - Time It Took To Do
One Level22:02 - Interacting With Designers & Programmers/Yavin
Level24:30 - Hitting 60FPS26:00 - Factor 5 Understands
Gameplay29:00 - Game Engines/Unreal/Rogue Squadron Could Be Made
Much Easier Today32:00 - Kursad Would Love To Work On A Remake Or
Remaster Of The Rogue Squadron Games33:00 - Rendering
Engines/Technology Advancement34:00 - Judging Artwork Based On Its
Times/Polygons Per Level36:40 - Kursad Taught Himself
Programming/Math Should Be Taught In Schools Via Video Games38:00 -
A.I. Technology/Midjourney41:00 - Jobs Being In Danger Due To
A.I./Human Vs A.I. Art45:00 - Overpopulation Of Games/Humans In The
Loop49:00 - Why Kiwi Doesn’t Do Youtube FullTime/Kursad’s Concerns
For Podcasting52:00 - Free Will In The Future54:37 - A.I. To Make
Star Wars56:00 - Advocating For A Remaster For Rogue Squadron Games

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