#156 - Paul Topolos Interview(Star Wars, Lucas Arts, Lucas Film, Art, Rogue Leader, 9/11, American Flag etc.)
1 Stunde 1 Minute
Podcast
Podcaster
Beschreibung
vor 2 Jahren
Paul Topolos is currently an artist at Pixar and worked on over 18+
Films but before this he worked in the video game industry on
various games for Lucas Arts & Factor 5 most notably the Star
Wars Rogue Squadron games and Episode 1 Racer #starwars
#roguesquadron #lucasfilmTIMESTAMPS00:00 - Intro00:50 - Difference
Between Lucas Arts & Lucas Film3:00 - Working On Episode 1
& Episode 25:00 - Making Art Looking Like Star Wars/Artwork On
The Prequels07:30 - Working On Episode 1 Racer While Phantom Menace
Was Being Developed09:30 - Being Blown Away By The Artistry On
Phantom Menace/Story Of Phantom Menace13:10 - Paul Is A Fanatic Of
The Original Star Wars Trilogy14:00 - Visual Effects Of The
Original Star Wars/2001 Space Odyssey16:00 - Limitations Of
N6419:35 - Pushing The Pixels On Rogue Leader23:35 - Visuals Are
Very Important25:30 - Factor 5 Was Programmer Heavy/Learning From
Rogue Squadron On Rogue Leader28:00 - Crunch/Working 2 Full Time
Jobs At Lucas Film & Factor 531:26 - What Paul Loved About
Working On Rogue Leader32:30 - Maintaining Energy Well Working 2
Full Time Jobs/Ian McCaig/Deadlines38:00 - Paul Had A Meltdown On
His 2nd Day Of Work On Phantom Menace39:28 - Pauls Superpower Is
Making Something Look Real In Photoshop40:30 - 9/11 Affecting Rogue
Leaders Final Days Of Development42:45 - America’s Infatuation With
The American Flag/Foreigners Confused By 9/11/Aftermath Of
9/1148:20 - Work On Grim Fandango/ Grim Fandango Got Paul His Job
At Pixar55:40 - Working At Pixar56:20 - Unspoken Rules Of
Interacting With George Lucas/Geeking Out Over Celebrities1:00:11 -
Paul Doesn’t Have Social Media
Films but before this he worked in the video game industry on
various games for Lucas Arts & Factor 5 most notably the Star
Wars Rogue Squadron games and Episode 1 Racer #starwars
#roguesquadron #lucasfilmTIMESTAMPS00:00 - Intro00:50 - Difference
Between Lucas Arts & Lucas Film3:00 - Working On Episode 1
& Episode 25:00 - Making Art Looking Like Star Wars/Artwork On
The Prequels07:30 - Working On Episode 1 Racer While Phantom Menace
Was Being Developed09:30 - Being Blown Away By The Artistry On
Phantom Menace/Story Of Phantom Menace13:10 - Paul Is A Fanatic Of
The Original Star Wars Trilogy14:00 - Visual Effects Of The
Original Star Wars/2001 Space Odyssey16:00 - Limitations Of
N6419:35 - Pushing The Pixels On Rogue Leader23:35 - Visuals Are
Very Important25:30 - Factor 5 Was Programmer Heavy/Learning From
Rogue Squadron On Rogue Leader28:00 - Crunch/Working 2 Full Time
Jobs At Lucas Film & Factor 531:26 - What Paul Loved About
Working On Rogue Leader32:30 - Maintaining Energy Well Working 2
Full Time Jobs/Ian McCaig/Deadlines38:00 - Paul Had A Meltdown On
His 2nd Day Of Work On Phantom Menace39:28 - Pauls Superpower Is
Making Something Look Real In Photoshop40:30 - 9/11 Affecting Rogue
Leaders Final Days Of Development42:45 - America’s Infatuation With
The American Flag/Foreigners Confused By 9/11/Aftermath Of
9/1148:20 - Work On Grim Fandango/ Grim Fandango Got Paul His Job
At Pixar55:40 - Working At Pixar56:20 - Unspoken Rules Of
Interacting With George Lucas/Geeking Out Over Celebrities1:00:11 -
Paul Doesn’t Have Social Media
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