#157 - Jeffrey Kung Interview (Lucas Arts, Psychology, Level Design, Republic Commando, DOOM etc.)
1 Stunde 4 Minuten
Podcast
Podcaster
Beschreibung
vor 2 Jahren
Jeffrey Kung is a game developer with over 27 years experience. He
is best known for his tenure at Lucas Arts working on games such as
Mysteries Of The Sith, Rogue Squadron and Republic Commando. He
studied Psychology before dropping it to pursue game development.
#starwars #lucasarts #republiccommando SOCIAL MEDIA WEBSITE -
https://www.jeffreykung.com/ INSTAGRAM -
@pinecone.jeffTIMESTAMPS00:00 - Intro00:33 - Why Jeffrey Stopped
Studying Psychology To Make Video Games04:30 - Early Days In Video
Games/Lucas Arts06:15 - Level Design Test At Lucas Arts/Level
Design On Mysteries Of The Sith09:00 - Designing Search For Nonnah
In Rogue Squadron11:40 - Rogue Squadron Crunch/Bonding With His
Team13:30 - Incorporating Psychology Into Leadership/1 On 1 With
His Team16:30 - How To Stop Bickering In A Meeting18:30 - Being A
Star Wars Fan/Multiplayer Level In Mysteries Of The Sith20:50 - The
Fundamentals Of Level Design22:35 - Live Ops Games Are Great For
Level Design/Tuning A Game24:20 - Where To Still Play Jeffrey’s
DOOM Levels/Designing DOOM Levels/Breaking A Level32:30 - Terrible
Crunch Story/EA’s Crunch Drama Helped The Industry/Why Crunch Is
Bad36:30 - Why Mobile Development Doesn’t Have As Intense
Crunch38:40 - Industry Is Starting To Learn About
Crunch/Productivity Loss40:50 - Experience Of Developing Republic
Commando/Visor Wipe44:48 - Fine Tuning The System Design In
Republic Commando/Xbox Controller & Halo Influences47:10 -
Switch Port Of Republic Commando Is Bad/Joy-Cons Are Terrible For
FPS48:50 - Being Laid Off After Republic Commando/Constant Lay
Offs51:26 - Working Remotely Vs Working In The Office/Perks Of
Discord56:18 - How Jeffrey Learned To Be Extroverted/Teaching Game
Design At College59:20 - Imposter Syndrome/Kevin Schmitt1:01:20 -
Where To Follow Jeffrey Kung/Carnivores Plants
is best known for his tenure at Lucas Arts working on games such as
Mysteries Of The Sith, Rogue Squadron and Republic Commando. He
studied Psychology before dropping it to pursue game development.
#starwars #lucasarts #republiccommando SOCIAL MEDIA WEBSITE -
https://www.jeffreykung.com/ INSTAGRAM -
@pinecone.jeffTIMESTAMPS00:00 - Intro00:33 - Why Jeffrey Stopped
Studying Psychology To Make Video Games04:30 - Early Days In Video
Games/Lucas Arts06:15 - Level Design Test At Lucas Arts/Level
Design On Mysteries Of The Sith09:00 - Designing Search For Nonnah
In Rogue Squadron11:40 - Rogue Squadron Crunch/Bonding With His
Team13:30 - Incorporating Psychology Into Leadership/1 On 1 With
His Team16:30 - How To Stop Bickering In A Meeting18:30 - Being A
Star Wars Fan/Multiplayer Level In Mysteries Of The Sith20:50 - The
Fundamentals Of Level Design22:35 - Live Ops Games Are Great For
Level Design/Tuning A Game24:20 - Where To Still Play Jeffrey’s
DOOM Levels/Designing DOOM Levels/Breaking A Level32:30 - Terrible
Crunch Story/EA’s Crunch Drama Helped The Industry/Why Crunch Is
Bad36:30 - Why Mobile Development Doesn’t Have As Intense
Crunch38:40 - Industry Is Starting To Learn About
Crunch/Productivity Loss40:50 - Experience Of Developing Republic
Commando/Visor Wipe44:48 - Fine Tuning The System Design In
Republic Commando/Xbox Controller & Halo Influences47:10 -
Switch Port Of Republic Commando Is Bad/Joy-Cons Are Terrible For
FPS48:50 - Being Laid Off After Republic Commando/Constant Lay
Offs51:26 - Working Remotely Vs Working In The Office/Perks Of
Discord56:18 - How Jeffrey Learned To Be Extroverted/Teaching Game
Design At College59:20 - Imposter Syndrome/Kevin Schmitt1:01:20 -
Where To Follow Jeffrey Kung/Carnivores Plants
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