Game People's Novel Gamer Show

Game People's Novel Gamer Show

I write stories to say what I think about games, for me it's the only way I can really communicate what I feel about them. Do you ever have a response to something that's hard to put into words? I find that sometimes I have something to express that ca...
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I write stories to say what I think about games, for me it's the only way I can really communicate what I feel about them. Do you ever have a response to something that's hard to put into words? I find that sometimes I have something to express that ca...
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Episoden

1.15 Stacking
27.06.2011
12 Minuten
An arts and culture journalist interviews a film director about Russian dolls, budgets and petit pois.
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1.14 Kirby's Epic Yarn
06.06.2011
15 Minuten
A Pitch Too Far, a review in the form of a short story. This week, a marketing manager finds he has to deal with a strange figure on the ledge outside his office, intent on jumping. What could possibly be troubling him so greatly?
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1.13 Little Big Planet
23.05.2011
15 Minuten
Sackboy's Progress, a review of LittleBigPlanet2 in the form of a short story. When Sackboy and Sackgirl decided to set out on a new and great adventure, they already knew exactly the supplies they would need to take with them in order to survive.
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1.12 Castle Crashers
09.05.2011
9 Minuten
A recently discovered epic poem tells the story of four knights and their desperate quest to find entertainment. Based on Castle Crashers for PlayStation 3 available through PSN.
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1.11 Brutal Legend
25.04.2011
13 Minuten
This is Brutal Legend, a review in the form of a short story. Given a new lease of life by his death, Eddie wants to do things his own way. But isn't there a reason things are done the they are?
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Über diesen Podcast

I write stories to say what I think about games, for me it's the only way I can really communicate what I feel about them. Do you ever have a response to something that's hard to put into words? I find that sometimes I have something to express that can't be communicated by trying to explain how I feel, directly. Often when we criticise games, films or stories we focus on technical areas: control, visuals, atmosphere, pacing and characters. I find that my personal responses aren't always defined by the sum of a games parts and I don't believe yours are, either.
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