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08.06.2018
1 Stunde 2 Minuten
We discuss auctions. We first distinguish two extremes: common
values and private values. We hold a common value auction in class
and discover the winner’s curse, the winner tends to overpay. We
discuss why this occurs and how to avoid it: you should bid as if
you knew that your bid would win; that is, as if you knew your
initial estimate of the common value was the highest. This leads
you to bid much below your initial estimate. Then we discuss four
forms of auction: first-price sealed-bid, second-price sealed-bid,
open ascending, and open descending auctions. We discuss bidding
strategies in each auction form for the case when values are
private. Finally, we start to discuss which auction forms generate
higher revenues for the seller, but a proper analysis of this will
have to await the next course.
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08.06.2018
1 Stunde 10 Minuten
We look at two settings with asymmetric information; one side of a
game knows something that the other side does not. We should always
interpret attempts to communicate or signal such information taking
into account the incentives of the person doing the signaling. In
the first setting, information is verifiable. Here, the failure
explicitly to reveal information can be informative, and hence
verifiable information tends to come out even when you don’t want
it to. We consider examples of such information unraveling. Then we
move to unverifiable information. Here, it is hard to convey such
information even if you want to. Nevertheless, differentially
costly signals can sometimes provide incentives for agents with
different information to distinguish themselves. In particular, we
consider how the education system can allow future workers to
signal their abilities. We discuss some implications of this rather
pessimistic view of education.
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08.06.2018
1 Stunde 15 Minuten
In business or personal relationships, promises and threats of good
and bad behavior tomorrow may provide good incentives for good
behavior today, but, to work, these promises and threats must be
credible. In particular, they must come from equilibrium behavior
tomorrow, and hence form part of a subgame perfect equilibrium
today. We find that the grim strategy forms such an equilibrium
provided that we are patient and the game has a high probability of
continuing. We discuss what this means for the personal
relationships of seniors in the class. Then we discuss less
draconian punishments, and find there is a trade off between the
severity of punishments and the required probability that
relationships will endure. We apply this idea to a moral-hazard
problem that arises with outsourcing, and find that the high wage
premiums found in foreign sectors of emerging markets may be
reduced as these relationships become more stable.
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08.06.2018
1 Stunde 15 Minuten
We discuss repeated games, aiming to unpack the intuition that the
promise of rewards and the threat of punishment in the future of a
relationship can provide incentives for good behavior today. In
class, we play prisoners’ dilemma twice and three times, but this
fails to sustain cooperation. The problem is that, in the last
stage, since there is then is future, there is no incentive to
cooperate, and hence the incentives unravel from the back. We
related this to the real-world problems of a lame duck leader and
of maintaining incentives for those close to retirement. But it is
possible to sustain good behavior in early stages of some repeated
games (even if they are only played a few times) provided the stage
games have two or more equilibria to be used as rewards and
punishments. This may require us to play bad equilibria tomorrow.
We relate this to the trade off between ex ante and ex post
efficiency in the law. Finally, we play a game in which the players
do not know when the game
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08.06.2018
1 Stunde 15 Minuten
We first play and then analyze wars of attrition; the games that
afflict trench warfare, strikes, and businesses in some competitive
settings. We find long and damaging fights can occur in class in
these games even when the prizes are small in relation to the
accumulated costs. These could be caused by irrationality or by
players’ having other goals like pride or reputation. But we argue
that long, costly fights should be expected in these games even if
everyone is rational and has standard goals. We show this first in
a two-period version of the game and then in a potentially infinite
version. There are equilibria in which the game ends fast without a
fight, but there are also equilibria that can involve long fights.
The only good news is that, the longer the fight and the higher the
cost of fighting, the lower is the probability of such a fight.
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About the Course This course is an introduction to game theory and
strategic thinking. Ideas such as dominance, backward induction,
Nash equilibrium, evolutionary stability, commitment, credibility,
asymmetric information, adverse selection, and signaling are
discussed and applied to games played in class and to examples
drawn from economics, politics, the movies, and elsewhere. Course
Structure This Yale College course, taught on campus twice per week
for 75 minutes, was recorded for Open Yale Courses in Fall 2007.
https://oyc.yale.edu/economics/econ-159
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