Minecraft Edu Drops New Game on Hour of Code's 10th
Laylah Bulman, Executive Producer, talks games and learning
57 Minuten
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A podcast about the promise and reality of learning with technology
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vor 1 Jahr
Laylah Bulman (she/her)
Laylah Bulman is a passionate advocate for immersive, inclusive
game-based learning for all students. As Executive Producer for
Minecraft: Education Edition, she leads strategy and content for
computer science, cybersecurity and esports, producing leading
learning experiences for students around the world, such as
Minecraft’s Hour of Code. Laylah spearheaded the creation of
Minecraft Esports and Microsoft Esports Teacher Academy, building
a community of thousands of credentialled esports educators
across the globe. Prior to joining Microsoft, Laylah was
enterprise director for LEGO Education and helped lead the North
America Scholastic Esports Federation, where she was responsible
for international expansion through partnerships with the US
Department of State and global Minecraft-based challenges. Laylah
hails from Miami, USA, where she was a STEM educator and school
administrator for 16 years. As a parent and teacher of children
with ASD, she promotes STEM+CS through a lens of equity and
inclusion. She is a Woodrow Wilson Fellow and graduate of the
University of Virginia.
About Minecraft
Minecraft: Education Edition is a groundbreaking educational
platform that transforms traditional learning into an engaging,
interactive experience. Designed specifically for classroom
environments, it leverages the beloved Minecraft game to foster
creativity, collaboration, and critical thinking among students.
With over 600 pre-planned lessons across various subjects,
educators can seamlessly integrate STEM concepts and digital
citizenship into their curricula. The platform allows students to
embark on virtual field trips, conduct science experiments, and
even learn coding—all while working together in a safe and
controlled environment. By combining play with education,
Minecraft: Education Edition not only captivates students'
imaginations but also equips them with essential skills for the
future, making learning both fun and impactful.
Citations:
Links:
https://www.edtechreview.in/trends-insights/trends/how-teachers-used-minecraft-for-education-during-covid-19/
https://www.koreaherald.com/view.php?ud=20200512000954
https://www.reddit.com/r/Minecraft/comments/ksjqnr/the_benefits_of_minecraft_in_schools/
https://www.codemonkey.com/blog/what-is-minecraft-education/
https://www.linkedin.com/pulse/minecraft-learning-tool-insights-from-year-under-covid-19-garrett
https://iste.org/blog/minecraft-education-is-a-game-and-a-learning-tool
https://education.minecraft.net/en-us/blog/five-social-benefits-of-introducing-minecraft-to-your-school
https://codakid.com/is-minecraft-educational/
https://www.nytimes.com/2008/11/01/books/01terkel.html
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