Boiling Point - why tension and escalation matters in games (Topic Discussion)

Boiling Point - why tension and escalation matters in games (Topic Discussion)

9 Minuten

Beschreibung

vor 1 Jahr

Hi, it’s Joe Slack here. I’ve written a few guest posts for
Oliver in the past and I was delighted when he requested another
guest blog, so here we go!


Something I think about a lot as a game designer is how to create
tension in a game as well as ensure that players feel a sense of
progression as they play.


Read the full article here:
https://tabletopgamesblog.com/2024/05/14/boiling-point-why-tension-and-escalation-matters-in-games-topic-discussion/


Useful Links


Tokaido: https://boardgamegeek.com/boardgame/123540/tokaido

A Gentle Rain:
https://boardgamegeek.com/boardgame/334011/a-gentle-rain

Magic Maze:
https://boardgamegeek.com/boardgame/209778/magic-maze

Incan Gold:
https://boardgamegeek.com/boardgame/15512/incan-gold

Diamant review:
https://tabletopgamesblog.com/2023/04/22/diamant-saturday-review/

Splendor review:
https://tabletopgamesblog.com/2020/07/25/splendor-saturday-review/

Istanbul: https://boardgamegeek.com/boardgame/148949/istanbul

Steampunk Rally:
https://boardgamegeek.com/boardgame/162007/steampunk-rally



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Music: Borough by ⁠Blue Dot Sessions⁠


The Desert | The Grand Score by Alexander Nakarada
(CreatorChords) | https://creatorchords.com
Music promoted by https://www.free-stock-music.com
Creative Commons / Attribution 4.0 International (CC BY
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Sandstorm by Alexander Nakarada (CreatorChords) |
https://creatorchords.com
Music promoted by https://www.free-stock-music.com
Creative Commons / Attribution 4.0 International (CC BY
4.0)
https://creativecommons.org/licenses/by/4.0/


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