10 - Psychology, Pt. 2: From Pavlov to Purchase

10 - Psychology, Pt. 2: From Pavlov to Purchase

48 Minuten

Beschreibung

vor 7 Jahren
Psychology, Pt.2 From Pavlov to Purchase How do salivating dogs and
button-pushing birds explain the addictive (and sometimes, even
financially runious) qualities of a game like Candy Crush? Our
exploration into Behavioral Psychology continues. We discuss how
designers can take advantage of some of the most fundamental
patterns of human behavior to change the way people interact with
their products. Nefarious or nice? It's not always clear. Links -
Reality Is Broken by Jane McGonigal:
https://www.amazon.com/Reality-Broken-Games-Better-Change/dp/0143120611/

Weitere Episoden

11 - Ethics in Design
38 Minuten
vor 7 Jahren
08 - Static Site Generators
31 Minuten
vor 7 Jahren
06 - Pico 8
33 Minuten
vor 7 Jahren

Kommentare (0)

Lade Inhalte...

Abonnenten

15
15