AGP#033b – Daryl Talks Mass Effect (Part 2)
vor 15 Jahren
Hosts: Evan “Vampt Vo” Minto, Mitchell Dyer, Daryl Surat Topic:
Mass Effect 2 (2010) and expectations for Mass Effect 3 We’re back
with more Mass Effect talk, this time with a discussion of Mass
Effect 2 and 3 (which isn’t out yet, though that doesn’t sto
Podcast
Podcaster
Beschreibung
vor 15 Jahren
Hosts: Evan “Vampt Vo” Minto, Mitchell Dyer,
Daryl Surat
Topic: Mass Effect 2 (2010) and expectations for
Mass Effect 3
We’re back with more Mass Effect talk, this time with a
discussion of Mass Effect 2 and 3 (which isn’t out yet, though
that doesn’t stop us from spending a good portion of the episode
on it). By the way, SPOILERS. Seriously, don’t say I didn’t warn
you. If you’ve got something to say about Mass Effect or our
opinions thereof, do let us know through the comments or e-mail.
Show notes and links will be posted after the break momentarily.
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(Runtime: 1 hour, 5 minutes)
[00:00] Opening Song: “R.O.D. Theme” by Taku Iwasaki (Read
Or Die OAV OP)[00:15] Evan re-introduces the podcast. Make
sure you listen to Part 1 first!
[00:36] EVERYTHING IS BETTER. (Not really, but close.) Combat
is certainly better!
[04:17] Daryl talks about the ups and downs (eh heh heh) of the
Mako tank from Mass Effect 1 and Mass Effect 2’s response to
some of those problems.
[08:09] Mitchy brings up the “Normandy Crash Site” DLC, which
leads us into a discussion of Mass Effect 2’s DLC.
[12:23] What kinds of things transfer between the games, and
how will that affect Mass Effect 3?
[13:19] Romances come up. Daryl and Mitchy hate Jack. Evan
disagrees.
[19:00] We talk about character interactions, and Evan talks
about his feeling of “connection” with the team.
[23:32] Should you play both Mass Effects, or just skip to the
considerably better Mass Effect 2? We answer your pressing
question. That transitions into discussion of how your choices
in 2 might effect big things in 3.
[36:05] Daryl complains about ME2’s lack of urgency in most of
its missions.
[40:44] You don’t want to be playing the meta-game in the Mass
Effect games, or else you’ll miss out on great revelations and
unexpected options.
[46:36] Everybody gives their final thoughts, which involve the
overall gameplay structure of Mass Effect, the sense of
connection between the player and characters, and the DLC
situation.
[1:05:06] Daryl writes for Otaku USA Magazine and runs the
Anime World Order Podcast. Mitchy writes for BitMob and hosts
his own podcast, End Of Line.
[1:05:19] Ending Song: “WORLD END Instrumental” by FLOW (Code
Geass R2 2nd OP)
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