Game-based Assessment
YJ Kim, Louisa Rosenheck, and Nancy Tsai are leading work to
explore new assessment strategies.
1 Stunde 5 Minuten
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A podcast about the promise and reality of learning with technology
Beschreibung
vor 3 Jahren
Game-based assessments (GBAs) have been shown to be a powerful
context to measure students’ 21st century skills. By eliciting
evidence of skills in an embedded, authentic and playful
environment, they present the potential for assessments to go
beyond measuring outcomes of content knowledge to shed light on
thought processes.
Yoon Jeon (YJ) Kim is an Assistant Professor of Design, Creative,
and Informal Education in the Department of Curriculum and
Instruction at UW–Madison. Before joining UW-Madison, she was the
founder and director of MIT Playful Journey Lab where she led an
interdisciplinary team of game designers, developers, and
researchers to create playful assessment tools. Her work centers
on the topic of innovative assessment and application of playful
activity design to challenge what and how we are measuring
learning. YJ’s playful assessment research ranges from a computer
game using evidence-centered design and analytics techniques to
paper-based embedded assessment tools for making. The core of her
work is close
Louisa Rosenheck is a thought leader in the ed tech field, with a
passion for game-based learning and playful pedagogies. She works
to promote deeper learning through designing playful experiences,
developing creative ways to assess learning, and building
capacity in other organizations to implement innovative digital
learning and curriculum in their own contexts. She is a co-author
of the book Resonant Games and teaches a graduate course on ed
tech design at the Harvard Graduate School of Education. She
spent over a decade doing research on digital games and creative
learning at MIT, and is now the Director of Pedagogy for the
Kahoot! Group.
Nancy Tsai is a 4th year postdoctoral research fellow at McGovern
Institute for Brain Research at MIT where she collaborates with
cross-functional teams to translate cognitive neuroscience
research to inform the development of learning products/programs.
Her expertise is on the effects of stress on prefrontal
development and function (e.g. Executive Functions). She teaches
graduate level coursework at Harvard Graduate School of Education
and at MIT, and collaborates with outside organizations such as
Accenture and UNICEF to translate cutting edge cognitive
neuroscience research to real world application.
Links from this episode:
https://fielddaylab.wisc.edu/play/shadowspect/
https://playful.mit.edu/
About NSF programs including Cyberlearning:
https://beta.nsf.gov/funding/opportunities/research-emerging-technologies-teaching-and-learning
Game-Based Assessment: The Past Ten Years and Moving Forward:
https://www.researchgate.net/publication/337038333_Game-Based_Assessment_The_Past_Ten_Years_and_Moving_Forward
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