Have Games, Will Travel #94
vor 18 Jahren
After Action Report for Primetime Adventures 0:34 - We've just
finished up playing a full season of , so I thought this would be a
good time to talk about it. 1:51 - The illustrious Kenneth Hite
greets us. 2:00 - I sit down with Christina,...
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vor 18 Jahren
After Action Report for Primetime Adventures
0:34 - We've just finished up playing a full season of
Primetime Adventures, so I thought this would be a good time to
talk about it.
1:51 - The illustrious Kenneth Hite greets us.
2:00 - I sit down with Christina, Roy, and Ted to talk
extensively about Terroir, our recently concluded game of
Primetime Adventures. We start off with introductions.
4:16 - We begin with the pitch session and how we ended up
playing Six Feet Under meets Tim Powers' Earthquake Weather meets
Six Feet Under
8:08 - We talk about how the conceptual framework of a
television show impacted the game.
20:18 - The first element of PTA's mechanics we dig into is
fan mail.
28:28 - En route to discussing the conflict system, we
explain our biggest stumble in the game.
37:48 - With that out of the way, we finally get to the
conflict mechanics, specifically how they drive plot momentum and
handle orthogonal stakes.
43:57 - We give some advice for people looking to try PTA for
the first time.
56:27 - Finally, we conclude with what we've learning and
we're taking away for future games.
1:08:46 - The show is part of the Gaming Broadcast Network.
1:08:56 - I'm off to Origins, and I'll be back next week to
talk about the experience.
--Paul
Discuss this episode in the HG,WT forum.
0:34 - We've just finished up playing a full season of
Primetime Adventures, so I thought this would be a good time to
talk about it.
1:51 - The illustrious Kenneth Hite greets us.
2:00 - I sit down with Christina, Roy, and Ted to talk
extensively about Terroir, our recently concluded game of
Primetime Adventures. We start off with introductions.
4:16 - We begin with the pitch session and how we ended up
playing Six Feet Under meets Tim Powers' Earthquake Weather meets
Six Feet Under
8:08 - We talk about how the conceptual framework of a
television show impacted the game.
20:18 - The first element of PTA's mechanics we dig into is
fan mail.
28:28 - En route to discussing the conflict system, we
explain our biggest stumble in the game.
37:48 - With that out of the way, we finally get to the
conflict mechanics, specifically how they drive plot momentum and
handle orthogonal stakes.
43:57 - We give some advice for people looking to try PTA for
the first time.
56:27 - Finally, we conclude with what we've learning and
we're taking away for future games.
1:08:46 - The show is part of the Gaming Broadcast Network.
1:08:56 - I'm off to Origins, and I'll be back next week to
talk about the experience.
--Paul
Discuss this episode in the HG,WT forum.
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