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30.11.2025
42 Minuten
What happens when a mid‑career crisis, the frustration of
“another game about orcs and zombies,” and worries about the
world collide? For Jörg Friedrich, it meant walking away from
business as usual, starting something small and personal—and
ultimately helping change Germany’s rules on Nazi symbols in
games.
In this episode of “behindthescenes,” we sit down with Jörg
Friedrich—co‑founder of Paintbucket Games, former AAA designer
(Spec Ops: The Line), and creative lead behind “Through the
Darkest of Times,” a game about civilian resistance in Nazi
Germany.
What began as a two‑person side project became an indie success
and a political flashpoint. We trace the journey: late‑night
development; a lean, mostly text‑driven design that mirrors the
grim reality that most resistance cells failed; and a simple but
sharp Twitter strategy—daily 1933 events—that drew historians,
journalists, and players. A stark, hand‑drawn art style made the
project instantly recognizable.
Then the fight that made headlines: Could games depict swastikas
under the same “social adequacy” rules as film and literature?
Jörg explains how the German games association used the project
as a case study, how the USK weighed the build, and why the game
became one of the first in Germany to get an age rating while
still showing Nazi symbols.
We also cover the fallout: wall‑to‑wall media attention at
Gamescom, long lines to try “the game with the swastikas,” and a
backlash that ranged from union press releases to the ministerial
sound bite “You don’t play with swastikas.” Jörg shares the
personal stakes—teaching gigs put at risk—and how
behind‑the‑scenes advocacy ultimately shifted the narrative
toward games as serious historical storytelling and civic
education.
This is a candid look at making “games with impact”: refusing
fake symbols, embracing uncomfortable truths, and designing for
tension, loss, and survival over power fantasies.
In this episode, you will learn:
How a meaning crisis led two AAA veterans to found
Paintbucket Games and pursue “games with impact.”
Why Through the Darkest of Times centers the rise of fascism,
everyday persecution, and the slow erosion of freedom.
How a daily 1933 Twitter feed and distinctive art style built
the audience before launch.
How a tiny project secured a publishing deal (THQ Nordic /
HandyGames) without a traditional pitch.
What changed inside the USK to apply the social‑adequacy
clause to games—and why this case mattered.
How the media storm and political backlash unfolded, and how
allies helped reframe the debate.
Why the team refused to invent “fake” symbols—and what that
says about historical honesty in games.
Why the game is designed so you often “don’t win,” echoing
the fate of real resistance groups.
If you want to understand how far games can go as a cultural
medium—and what it costs to push those boundaries—this episode is
for you.
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Patreon: https://www.patreon.com/cw/behind_the_scenes_show
Steady: https://steady.page/behindthescenes
Hosted on Acast. See acast.com/privacy for more information.
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17.11.2025
1 Stunde 5 Minuten
Please note: This interview is conducted in
German.
Andreas talks with Lucina Hum, founder of Bisalina
Speedruns.
What happens when a niche you love refuses to grow—so you decide
to grow it yourself?
For Lucina Hum, speedrunner of more than a
decade and organizer of Bisalina Speedruns, the
answer lies somewhere between passion, frustration, and
unwavering vision.
In this episode of Behind the Scenes, Andreas talks to Lucina
about her unconventional path: how you shake up a scene that
instinctively distrusts change. The hookline:
“Against resistance, for the vision – why Lucina forged
her own path despite criticism and reshaped speedrunning along
the way.”
This isn’t a takedown of the community. It’s an honest look at a
subculture that often limits itself, and at a founder who decided
she wasn’t willing to stay small. Lucina reflects on her early
fascination with JustinTV, Mario 64 runs, and Metroid Prime—and
why she eventually stopped wanting to recreate “retro for retro’s
sake.”
Her answer: events that open speedrunning up—to
creators, press, politics, and people who’ve never touched a
GameCube controller. Events that fuse entertainment and esports,
integrate charity, and offer a format that simply didn’t exist
before.
We dive into:
Community resistance:
• Purists who dismiss her approach as “not real speedrunning.”
• Gatekeeping that suffocates innovation.
• The bigger question: Who does a community actually belong to?
Building Bisalina Speedruns:
• From a €2,000 shoestring budget in 2023 to a hybrid TV-ready
event.
• 40+ creators collaborating on a 10-hour live production.
• A prize competition with nearly 2,000 submissions and a €5,000
finale.
• 150 invited guests from media, esports, politics, and the
creator space.
Her creative philosophy:
• Explain instead of mystify.
• Make rules accessible rather than sacred.
• Build something newcomers understand without betraying
veterans.
Lucina’s dream formats:
• Interactive segments instead of silent showcases.
• Entertainment mixed with education (quizzes, zoom-in
challenges).
• Speedrunning as a gateway for creators rather than a closed
shop.
• Events where coaching, networking, and competition coexist.
The episode sheds light on how speedrunning evolved, why “it’s
always been like this” is never a valid argument for the future,
and why innovation often requires ignoring the loudest critics.
Not because it’s easy, but because no one else is pursuing her
vision.
Surprisingly, the ending is hopeful: More reach, more
understanding, more formats, more courage—plus a major
announcement at the upcoming event.
You will learn:
• Why speedrunning is 33 years old yet only now breaking into the
mainstream
• How niche cultures grow when they stop creating only for
themselves
• The pitfalls of a scene wary of change
• Why hybrid events open doors pure community shows never could
• How to turn a hobby into a TV-ready event—solo, but with vision
Subscribe for the full, uncut and ad-free episodes!
Patreon: https://www.patreon.com/cw/behind_the_scenes_show
Steady: https://steady.page/behindthescenes
Hosted on Acast. See acast.com/privacy for more information.
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09.11.2025
22 Minuten
What happens when your perfect plan collides with millions of
passionate players? For Stephen Flowers, Senior Writer on the
smash-hit Helldivers 2, the answer was to throw the plan out the
window and embrace the chaos.
In this episode of "Behind the Scenes," recorded live at devcom
2025, we sit down with Stephen Flowers for an unflinchingly
honest look at one of the most explosive and successful game
launches in recent memory. This isn't just a story about managing
success; it’s the story of a meticulously crafted 90-day
narrative that was dismantled by players in less than a week,
forcing the development team into a frantic, live-wire act of
reactive storytelling.
We dive deep into the pivotal moments of that journey, from the
emergency scramble that turned 8 planned major orders into 27, to
the single most genius solution of their crisis—a story that
involves turning a game-breaking server issue into an in-universe
"firmware glitch" for the enemy faction.
This episode is a powerful look at the reality of modern
live-service games, the immense pressure of a player-driven
world, and the invaluable lessons learned when your community's
passion becomes the most powerful and unpredictable force in your
game.
In this episode, you will learn:
Why the initial 3-month content plan for Helldivers 2 was
completely overwhelmed by players within the first few days.
The incredible story of the "firmware glitch" and how the
team learned to weaponize bugs and technical issues as part of
the narrative.
How the writers and Game Masters collaborate in real-time to
react to player behavior and keep the Galactic War engaging.
The creative process behind balancing a persistent story with
the need for player agency in a world that can never truly be
"won."
Why, even after monumental success, the development team
never feels truly "safe" from the chaos of a live game.
9. Nov. 2025 18:47
Subscribe for the full, uncut and ad-free episodes!
Patreon: https://www.patreon.com/cw/behind_the_scenes_show
Steady: https://steady.page/behindthescenes
Hosted on Acast. See acast.com/privacy for more information.
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25.10.2025
27 Minuten
What does it take to bet your entire company on a single idea?
For Don Daglow, the pioneering designer and founder of Stormfront
Studios, the answer was to risk everything on a concept the world
had never seen: a graphical online role-playing game.
In this episode of "Behind the Scenes," recorded live at devcom
2025, we sit down with Don Daglow for a masterful look back at
the birth of a genre. This isn't just the story of Neverwinter
Nights; it’s the story of a high-stakes gamble in the wild west
of the games industry, where three competing titans—AOL, SSI, and
TSR—were united by a single, audacious vision.
We dive deep into the pivotal moments that made it all possible,
from a legendary "green light" meeting in a Dungeons &
Dragons-themed castle in Las Vegas to the single most important
moment of Don's career—a story that involves a quiet hotel suite,
a direct question, and a handshake that sealed the fate of his
entire company.
This episode is a powerful look at the reality of game
development before it was a corporate machine, the immense
personal risk required to innovate, and the invaluable lessons
learned from betting it all on a "Holy Grail" project.
In this episode, you will learn:
Why Neverwinter Nights was considered a "Holy Grail" that
other developers had tried and failed to achieve.
The incredible story of the handshake deal that represented
the ultimate "bet-the-company" moment.
How Don Daglow navigated the complex, high-stakes
partnerships between AOL, SSI, and the creators of Dungeons &
Dragons.
The clever technical and design compromises that were
necessary to make the world's first graphical MMORPG a reality.
Why the groundbreaking and successful game was ultimately
shut down due to a business decision, not failure.
Subscribe for the full, uncut and ad-free episodes!
Patreon: https://www.patreon.com/cw/behind_the_scenes_show
Steady: https://steady.page/behindthescenes
Hosted on Acast. See acast.com/privacy for more information.
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10.10.2025
1 Stunde 3 Minuten
Please note: This interview is conducted in German. Andreas talks
with Simon & Sebastian, the hosts of “Trek am Dienstag”.
What happens when a defining piece of your youth keeps returning
in a form that feels unfamiliar? For Simon and Sebastian—hosts of
the long-running “Trek am Dienstag”—the answer lands somewhere
between love, fatigue, and cautious optimism.
In the debut episode of “Behind the Scenes,” host Andreas
convenes a frank, funny, and sharp conversation about New Trek
versus the Berman-era shows that shaped a generation. The
hookline: Is New Trek the downfall of the franchise—or are we
just old enough to think “it used to be better”?
This isn’t a hit piece. It’s an honest look at how modern Star
Trek chases new audiences—bigger music, faster pacing, constant
emotional high tide—while losing the quiet character moments that
once made the universe feel like home. Simon charts his arc from
early excitement (JJ Abrams’s reset, Discovery’s promise, the
return of Picard) to disillusionment (perpetual drama, fanservice
without vision). Sebastian underscores a broader point: plenty of
fans love Strange New Worlds and Lower Decks; his disconnect is
personal, not prescriptive. The pressure they do reject: being
told they must both watch and like the new canon because they
host a Star Trek podcast.
We dive into:
The Kelvin Timeline: a smart way to unshackle canon,
re-centering U.S. TOS nostalgia—clever industry logic that still
disoriented parts of the fandom.
Discovery, Picard, SNW: where they thrill and where they
falter, from relentless sentiment to legacy-character dependency.
They also sketch the shows they wish existed:
A season that hides its Trek DNA until the finale.
A “monster-of-the-week” told from the monster’s point of
view.
Stories anchored in non-bridge lives—technicians,
journalists, ordinary crew—expanding the world without leaning on
Spock yet again.
The episode reframes the Berman era not as flawless, but as
“character first” television (Michael Piller) guided by strong
vision (Ira Steven Behr) and 26-episode seasons that let
relationships breathe. Today’s 8–10 episode arcs push plot at the
cost of texture. Add franchise mandates, blockbuster budgets, and
production pipelines locked seasons ahead of audience feedback,
and the creative dialogue with fans collapses.
In the most revealing aside, Sebastian recalls an old Alex
Kurtzman commentary track where the producer sounds embarrassed
to be a Trek fan—a tell, he argues, for a modern tone that seems
apologetic about its roots while trying to be everything to
everyone.
The ending is surprisingly hopeful. Simon will keep giving every
new show a fair shake; he just wants vision instead of pandering.
Sebastian is serene: either something great lands, or he spends
the rest of his life joyfully mining the vast back catalog and
unseen secondary materials. Andreas closes on the enduring magic
of Trek: stand-alone episodes that still spark wonder on a random
lunch break.
This episode is a clear-eyed look at how franchises evolve, why
not every evolution is for everyone, and how to keep loving a
thing without insisting it never change.
You will learn:
Why the Kelvin reset was both industrially smart and
emotionally destabilizing.
The tradeoffs of tight 10-episode arcs—momentum versus lost
intimacy.
How Discovery, Picard, and SNW balance (or bungle)
fanservice, pacing, and tone.
The Berman-era principles—Piller’s “character first,” Behr’s
vision—that built staying power.
Fresh Trek concepts that don’t rely on legacy characters.
A healthier fandom stance: critique without gatekeeping, hope
without entitlement.
Photo Credit: Guido Raith
Subscribe for the full, uncut and ad-free episodes!
Patreon: https://www.patreon.com/cw/behind_the_scenes_show
Steady: https://steady.page/behindthescenes
Hosted on Acast. See acast.com/privacy for more information.
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Über diesen Podcast
"Behind the Scenes" is exploring the creative journeys of
entertainment's top minds. Our podcast features authentic
conversations with industry leaders, highlighting pivotal career
moments and insights. Tune in for inspiring stories that uncover
the art and challenges of creative development across the
entertainment industry.
Hosted on Acast. See acast.com/privacy for more information.
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