Episode 185: Conflict Resolution
Matt & Geoff are joined by TroytlePower to discuss when a game
is considered to not have combat, what "combat" means, and where
its presence or lack serves the gameplay experience. The recently
released Citizen Sleeper 2: Starward Vector...
1 Stunde 8 Minuten
Podcast
Podcaster
Beschreibung
vor 10 Monaten
Matt & Geoff are joined by TroytlePower to discuss when a
game is considered to not have combat, what "combat" means, and
where its presence or lack serves the gameplay experience.
The recently released Citizen Sleeper 2: Starward Vector
maintains a constant sense of tension, danger, and violence
without any sort of direct combat mechanic. When genre
conventions are subverted all the time and there's more than one
binary choice through obstacles in a game; why are we Fighting in
the first place?
You can find this episode's guest on his Website and Bluesky
We have a Patreon! Gain access to episode shout outs, bonus
content, early downloads of regular episodes, an exclusive rss
feed and more! Click here!
You can find the show on Bluesky, Instagram and YouTube!
Please rate and review us on Apple Podcasts!
Rate us on Spotify!
Wanna join the Certain POV Discord? Click here!
Weitere Episoden
13 Minuten
vor 4 Monaten
53 Minuten
vor 4 Monaten
6 Minuten
vor 4 Monaten
7 Minuten
vor 4 Monaten
12 Minuten
vor 4 Monaten
In Podcasts werben
Kommentare (0)