Press B 148: March Radness - Worst Movie Game Tie-Ins of All Time

Press B 148: March Radness - Worst Movie Game Tie-Ins of All Time

1 Stunde 42 Minuten
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Retro gaming talk comedy with a dab of pop culture and a dash of cheese

Beschreibung

vor 2 Jahren

It's time for Press B's March Radness! A month long celebration
of salt and tears as each week in March we do bracket tournament
style episodes.


On this episode of Press B, we dive into the world of video games
based on movies and explore some of the most disappointing and
frustrating adaptations ever made. From poorly executed gameplay
mechanics to shoddy graphics, we discuss why these games failed
to live up to the hype of their source material. Join us as we
relive some of the most cringe-worthy moments in gaming history.


Press B To Cancel now on Youtube! For updates and more episodes
please visit our website www.pressbtocancel.com, or find us on
Twitter @pressbtocancel and Instagram @pressbtocancel.


Special thanks to The Last Ancient on SoundCloud for our podcast
theme.


Transcript: GP (A): Alright, everybody. Hello and welcome back to
our podcast. Press B to cancel.


Jake (B): You had to do the opening line.


GP (A): Can I say hi first or you want the because I was going to
lead into it.


Chard (C): All right.


GP (A): I have this. Okay.


Jake (B): You're right.


GP (A): If it please Your Highness, I will.


Jake (B): Okay.


GP (A): All right.


Sins (D): Okay, everybody start over.


Wulff (E): I thought we'd do a poldo, but in Dead. Hellos.


Chard (C): This is our first podcast. We've never done this
before.


GP (A): You can host if you want to host.


Jake (B): No, it's okay. I'm good. It's all right.


GP (A): Since you copy did you not? Okay. No. So this episode is
a little bit different, which is my fault, but I want to touch on
that. And then I'll do the opening line and then we'll do our
introductions. But I want to say this, everybody. It's march.
Radness. I'm thrilled this is going to be a particularly fun
episode because we're all in a hateful mood, if you weren't
already picking up on that. This is one of those rare gems, a
hidden gem, if you will, of an episode where we all get to just
trash on things. And I think we all enjoy that. Except for Jake.


Jake (B): My second favorite hobby, no gangster things people
like.


GP (A): So without further ado, I don't have an opening line. I
have an opening bit. We'll say it that way. And this is, I think,
kind of explaining the logic of what this episode is going to be.
So let me paint you a picture with my imagination brush. Okay.
The process I'll wait. The process begins when a video game
developer says, wait a minute, I have a thought. I'm going to
have a thought. Yes, it's gone. The process of original thought
stalls. And secondhand, creativity is the order of the day. Let's
just loosely adapt a popular movie into a video game, says one of
the drone workers. I love it, says the suits. One voice speaks up
from the darkened into the room. If we do that, you got to ask
yourself one question do I feel lucky? Chill out, dickwad. We'll
make money off of this. The process is rushed at best, and the
day comes to present the new trash to the old money. This is
garbage. A trash heaps the size of the moon. But it'll sell.
That's no moon. You should give him his dignity. This is the most
ridiculous thing I've ever seen, says the one voice from the
darkened in the room. Yeah, it sucks, but we spent too much money
to abandon it. When can we release? How about Friday the 13th?
Wasn't that bad luck? Look, Friday the 13th is better than Monday
the whatever. So the day comes and it's available to the masses.
The reviews suck, but your allowance has to go somewhere. You
close your eyes, praying so hard that the game will be at least a
little bit fun. I'll be as good as you want me to be. Forever.
God, just please don't let this suck. You hear the voice of God
respond. Just wear the most excellent promise you can make. You
go home, you open the box, the cartridge stares at you as if to
say, I'm not really bad. I'm just drawn that way. Every evening I
died, and every evening I was born again. Resurrected. You play
and you play and you lose life after life. And that was my
childhood. This game was as terrible as the developers knew it
would be. A house of condiments and nothing more. The game was so
bad, it ruined lives, ended marriages for the world. It was
released on a Friday, but to me, it was a Tuesday. But that was
life. And life finds a way decades later. We no longer have
cartridges. We have subscription services. Multi pass. I met you
guys. The podcast was if a hand reaching out to me saying, come
with me if you want to live. Guys, we're going to need a bigger
podcast. Jake, I am your father. Today on actually holy fucking
okay. But well, in a good way, right?


Sins (D): Oh, fucking epic. Don't talk over the intro.


Jake (B): Over the extended intro.


GP (A): It's extended the extended intro. That's all the time we
have today.


Sins (D): Yeah.


GP (A): Welcome back into Press be to cancel. So if you pick up
on what we were talking about today, video games that were poorly
translated no, let me re hit that. Movies poorly translated into
video games. And in continuing with the spirit of March Radnus,
we are doing this bracket stylize. And I'm over the moon excited.
But before we get into that, I want to go through today's deus.
We've got the full crew here today. Let's start off with Mr.
Werewolf. Say hello. How are you doing today?


Wulff (E): I'm doing all right. I'm doing all right. It's going
to be a lot worse from here, I'll tell you that.


GP (A): I love the optimism is what I like. This is all uphill.
It's going to be great. My man. Chardmuck. How are you, sir?
Welcome in.


Chard (C): Now, that's one big pile of shit.


GP (A): Oh, man. I love it. I love it. Sinister. Welcome in. How
are you, sir?


Sins (D): I'm doing well. And I have one question for you.


GP (A): Okay.


Sins (D): Have you seen this boy?


GP (A): Why is Wayne's World not on our list anyway? And then, of
course, sick Jake. How are you, my friend?


Jake (B): I'm doing good. I'm looking to an episode full of us
agreeing and coming together in harmony and peaceful debate.


GP (A): I don't see that happening at all. But it is so good to
have you. And I want you all to know there are no other groups of
four people I would rather argue this with than you all. So let's
jump right into it. These bracket episodes tend to go long, and I
don't think this will be the exception, because if there's one
thing we all enjoy doing, it is bashing the things I do want to
point out a couple of things for anybody who's going to be upset
that the list is not longer. We could do this all day. We're very
Captain America that way. When we started the list of, hey, what
should be on here? It was tough. Something to remember. There's
more games out there than what's on this list. That just suck.
But today we are voting for the shittiest adaptation of a movie
into a video game. When you hear me vote for the worst possible
thing, just please remember I'm.


Sins (D): Supposed to real quick.


GP (A): Yeah.


Sins (D): If you think we didn't put a movie to video game
adaptation on the list that we should have put in the comments or
come to our discord and blast the fuck out of us.


GP (A): Yes. Let us know where we messed up so that we can
discuss it.


Jake (B): Seriously every week.


Chard (C): Also, I need to point out that not only did GP go with
Wayne's World after have you seen this boy? That's where my
fucking head went to. And I think I have a problem up top.


GP (A): Yeah, absolutely. Okay, so let's jump right in the first
bracket as determined by a random, I guess, program. Is that
right?


Jake (B): Completely random.


GP (A): I came from the Super Nintendo called Superstar Wars. I
believe sinister. That was one of your entries. Why don't you
start us off by talking about Superstar Wars courage?


Sins (D): It was not my entry, but I'm happy to talk about it
because I played it today and I made it through the first level.
And I question how this is a Star Wars game simply for the fact
that well, okay, no, that's not true. I don't question how this
is a Star Wars game. I question how this is actually tied to A
New Hope, because you are Luke Skywalker at the beginning,
running through the desert like he was doing, obviously, in A New
Hope tattooing run.


GP (A): Thank you.


Sins (D): Running into scorpions that shoot things from their
tails.


Chard (C): Listen, we don't know much about the flora and fauna
of Tatooines. Let's not.


Wulff (E): I'm sure we all remember the beginning of the movie,
how he just forced his way into the jawa.


Chard (C): I specifically recall the scene of him absolutely
annihilating this jaw sandroller.


Wulff (E): Right.


Sins (D): Hold on, folks. Because we took care of Return of the
Jedi at the beginning of this game because you fight the Sarlac
in the Sarlac pit as the first boss.


Chard (C): This was him coming home to his aunt and uncle before
everybody, before they showed up. We didn't know what he was
doing beforehand. He wasn't in his room fucking watching hollow
grams and doing unquestionable things to himself. No, he was
running around in sand, biting the local Sarlac pit and having a
run in with the jaws.


GP (A): Off the hip straight in his face. I have to point this
out because this is my favorite thing about the game. When you
shoot a bad guy, they don't explode. They don't fall over. They
go flying off the side of the thing. And it is the greatest thing
in this video.


Chard (C): We all know gravity on Tatooine is much weaker than it
is in most atmospheres.


Sins (D): But I will say this. I was waiting for when I had to
negotiate with the Jawas for Droids, and it never happened.


GP (A): You negotiate with your blaster. Yeah, I'm sorry. Off.
That's what it is.


Wulff (E): And they do.


GP (A): You shoot them in their face, and they fuck right off.


Jake (B): Oh, boy.


Chard (C): Got a handful of cold fusion with your name on it.
You're lucky jawa.


GP (A): Guys. Somebody get that scorpion.


Jake (B): This is on the list.


Sins (D): This is Jake's game, but I played it today, so I
figured I could talk about it.


Jake (B): So there's three of these games, one for each of the
movies, and the reason why I want this one to be there the first
one, and I know it's kind of from the movies, but it's a Star
Wars game, and you don't have a lightsaber for I feel like a good
chunk of this game. It's Blasters only there's multiple
characters. There's Han Solo and Chewbacca, but you're mostly
Luke, and it's Blaster for most of this game.


Sins (D): I feel like, well, Blasters was seeking missiles at
certain points, obviously, in the movie.


Chard (C): Yeah, you know what?


Wulff (E): I can kind of forgive that, because in one of them I
don't remember which one I think it is the third one. Maybe it's
the second one. I don't know. But he talks about how he used to
shoot whomp rats for, like, target practice. Right?


Sins (D): Oh, I think I shooting.


Chard (C): They're only 2 meters.


Jake (B): Seeking missiles.


Sins (D): I think I shot wamp rats in.


Wulff (E): The first level, so I can allow the fact that it's
just like Blaster for the most of the part of the game, even
though his health bar is a lightsaber, which is weird.


Sins (D): I think that this video game has proven that Luke shot
first.


Jake (B): He wasn't even asked, but they were answering it
anyway.


GP (A): Yeah, you just so many legions of Star Wars fans by
saying, card shot first. He wasn't even into. Also, is this
really what's going on in the Jawa vehicles?


Sins (D): Yes.


Chard (C): I was going to say the Jawa security system is
extremely well designed, I have to admit.


Jake (B): It's a death trap.


Wulff (E): Well, yes and no. I mean, if one kid who's just a
farmer can bust in, it's not that well designed.


GP (A): I'm just saying it just seems intense considering they
probably don't have orders every day.


Chard (C): Okay. Not all of us have that ability.


Wulff (E): He doesn't know that he's got the Force. He's just
bringing four because he just.


Chard (C): Doesn'T know what it is yet. I've got a mole on my
neck. It could be mo. I don't know.


Wulff (E): Effectively turned Luke into a hoodlum.


Sins (D): Yes.


GP (A): Good contra. Did it better.


Chard (C): He's a Manchester United fan, too.


GP (A): All right, so I guess we're just coming after everybody
today. Luke shot first, which is nobody knew about.


Sins (D): What is this game against?


Chard (C): Health Sword.


GP (A): Yeah.


Sins (D): Health sword? Yes.


GP (A): You can.


Wulff (E): By cutting them, it extended the lightsaber that he
doesn't have.


GP (A): Yeah, right. It's a metaphoric. Lightsaber. Okay, here's
a question. Which was the worst video game adaptation of a movie?
This or jaws. Jawas.


Wulff (E): What the hell?


GP (A): You don't remember this part of the.


Chard (C): Okay, this is one of the leads joinTo you don't know.


Jake (B): Joinko come on. Now.


Sins (D): It'S an amalgamation of Jawas smashed together and then
pushed into the log.


Chard (C): No, I thought that was Java's. Like Cousin.


GP (A): No, it's in the extras. Okay. Does R Two know how to do
platforming?


Sins (D): No, we learned that in the prequels that he has jump
jets.


Jake (B): Yeah, he has jump jets. He's a mess.


GP (A): Yeah, I'm just saying, it doesn't make a whole lot of
sense looking this thing up.


Wulff (E): I have just learned of Wikipedia. I just want to throw
that out there.


Jake (B): I love Wikipedia up there with alpha memory. It's good.


Sins (D): Okay.


Chard (C): Why does Jaw looks like he man on top of that? Sorry,
keep going.


Jake (B): Jaws was GP. That was yours, right?


GP (A): Yeah. Okay.


Wulff (E): Explain jaw. Jaws was based on loosely based off.


GP (A): Of a great movie called Jaws for the Revenge.


Wulff (E): This time it's loosely that's the first one where Jaws
roars. Right?


Jake (B): You know the scene in Jaws where you're bombing
jellyfish from an airplane?


Chard (C): Yeah, absolutely.


GP (A): What are we going to do? We need points. Let's just got
that. Okay, this one, I'm glad is on the list because it's LJN,
and people famously hate Lgn, and for kind of good reason. But
actually, this is a guilty pleasure of mine. I do love this game.
I grew up being afraid of it because it was difficult. My brother
couldn't beat it, and if my brother couldn't beat it, I wasn't
going to try it. Plus, it was about a giant fucking shark.
Checked off all the boxes of things that I was afraid of. I had a
discussion with my wife last night about it, whether or not I
should really attack this game, because, again, it's got a
sentimental spot right here in my ticker. But she's like, the
game is short. You can beat it in no time. And there's really no
development of anything. And she's not wrong. It's LJN, but it's
on the top tier level for LJN, if that makes sense.


Jake (B): The low bar is low.


Sins (D): As a movie tie in.


GP (A): As a movie tie in. You remember there were no scenes. It
was just going from one port to another port that was still
pretty close and then going back, trying to get a radio and
collecting conch shells.


Sins (D): I feel like this was reskin.


Chard (C): Are you doing the ocean?


Sins (D): Somebody was like, hey, we have this underwater game.
Let's reskin it and call it Jaws.


Jake (B): No.


Wulff (E): Yeah. I feel like this was a rush job of a licensed
game and, you.


GP (A): Know, how I know it's not a good one. It doesn't have
Mario Van Peebles. If they really cared about people liking it
from the movie, give me Mario Van Peeble and Michael Kane.


Wulff (E): Michael K. This is a game I had as a kid, and this is
a game that I repeatedly would go back to play. Like Josh crap
out of me three.


Chard (C): Times the size of the freaking boat on the map. Just
FYI.


GP (A): I can hear this music, though.


Wulff (E): Yeah. This is a game that I always found kind of fun,
even though it's frustrating as hell. Right. I would repeatedly
go back to it sometimes with Game Genie, sometimes without, but I
would always try Genie. Right. It drew me back in constantly, and
I had fun with it when I'd first pop it in, at least for a little
while, until things started really going downhill for that
particular run. And then I'd be pissed at it and be done with it
for a couple of weeks and then pop it back in again. It's a game
that constantly drew you back even when it frustrated you. It's
inexplicably fun because it's all frustration. Right.


GP (A): It should not be as good as it is, by all accounts. Yeah.


Jake (B): The gameplay loop of the scuba diving and collecting
shells and shooting fish and manta rays. Is that from the movie?
I don't know. Maybe not. But it is fun. It's like a schmup. It's
a schmup with the exploring on the overworld. I think this game
is actually a lot of fun.


GP (A): And you don't get a lightsaber for most of it.


Sins (D): Yeah. You don't get the lightsaber on the end of your
piercing bow of your ship.


GP (A): Let's talk about that. To beat the game, after you've
taken down and depleted Jaws's power bar, there at the bottom of
the screen, your first person view on was that the stern or the
bow of the boat waiting for the shark to come so you can ignite
an electric pulse to make him jump out of the water. And then
somehow you boost the speed of the front end of your boat and
spear him with it. And then he falls to the bottom, and then a
seaplane flies off into the sun. It says the end, and you've
wasted 20 years of your life. Yeah. There we are.


Chard (C): I've never seen a boat move that side to side like
that.


Sins (D): Yes. Really?


Jake (B): This defined the first person shooting genre.


Sins (D): Really?


Wulff (E): First person stabbing?


GP (A): Yeah. You ever stabbed.


Sins (D): Oh, there it is.


Wulff (E): Yeah. You never on a boat when it's going completely
sideways like this?


Sins (D): No. Well, I've especially not been on one.


Chard (C): That has, like, just go into hyperspace. Why did it do
the little fucking star? Is this tie in with Star Wars?


Sins (D): It's doing the Kessel Run in seven parsecs.


GP (A): Nice. So here's the thing. If only Jaws Four had been
Jaws a video game, it would have gotten better reviews. This
might be the only entry on the list where the game itself
horribly adapted from the movie. But if only if only the movie
had been so good. So I don't know. What do we think? Which is the
worst of the movie game adaptations? Jaws at least has a shark
and a boat. Star wars has shoot in the face.


Sins (D): I'm going with Star Wars because the only thing that
really applies is Luke Skywalker and a blaster. Everything else
in this game has nothing to do with the movie.


Wulff (E): Yeah, like the cantina fight. Really? There was like
somebody got decked, and then they run. It's not you come into
the cantina, guns blazing, like it's the old west.


Sins (D): I don't know how you the jawa fortress that you have to
move your way through to apparently get androids.


Jake (B): Uncle Jawinko. What's wrong with Uncle Jonko?


Chard (C): Uncle Joeyko is kicking into there. He's trying to
watch the prices. Right? And Luke, did anybody else have joinko.


Wulff (E): Jeans back in the early 2000s?


Chard (C): Joey?


Sins (D): So my worst of these two is star wars, the video game.


GP (A): Okay, so that one for star wars.


Sins (D): Super star wars.


GP (A): Superstar wars. Jake, what say you? Jake?


Jake (B): Yeah, I'm with you. I like Jaws. I think Jos is a fun
one. Lgn makes a lot of trash. And I know that this is not a
great game, and it's very simple. If I bought this as a kid,
would I have liked it? No, but when you were in the world of
emulators and you can play every game for ten minutes and not
feel bad, yeah, it's good. I think John's great. So superstar
wars, with the difficulty spike in it, it's soberly, hard, and
complete nonsense all the way through the game with the giant
Sandwalker, the Sarlac pit. It's so off the rails. And I know
they're trying to expand things from the movies, but I just feel
like as a movie tie in, it's not that great. So superstar wars is
the worst of the two.


GP (A): Okay, wolf, what do you say?


Wulff (E): I feel like Jaws strays a lot less from the source
material than superstar wars does. So I got to say, superstar
wars gets my vote. It's the worst of the two.


GP (A): All right, well, I've been saying this a lot lately, but
chart, you and I can say whatever the hell we want. Who's your
vote?


Chard (C): I think Jaws garbage. I think it's awful. I think
jaws. I'd surprised. I'm shocked. That game looks and plays
terribly. I remember it playing it as a kid being like, what the
hell am I even doing? And the boat goes side to side again.
Listen, I need you to do the.


GP (A): Cheebos for the story.


Chard (C): Luke has a story we are unfamiliar with at this point
in time. He could be a marauder of jawas and just playing dumb
and playing innocent. He might have gone into most Eisley's
cantina and just completely annihilated everybody in there. Last
week, and that's why they're pissed at him.


Wulff (E): Do me a favor for a second. Do me a favor. Imagine you
play Jaws and then you watch Jaws four. How disappointed are you?
Now imagine you've never seen the Star Wars movie A New Hope, and
you play super Star Wars, and then you watch the movie it's based
on. How disappointed are you that Luke isn't killing everything
and everybody?


Sins (D): And where are the fucking scorpions?


GP (A): Yeah, nobody gets in the space.


Wulff (E): You know why?


Chard (C): There are no scorpions.


Wulff (E): How many Jaws survived that first movie?


Chard (C): Roll it around.


GP (A): I love passion. I want everybody to know.


Chard (C): Look, I don't know why we're able to have this
discussion.


GP (A): If Werewolf is raising his voice level, it means
something. Yes, there's a P in something. Okay? Something. If
Chard is speaking loudly, it means.


Chard (C): I need water because everybody else is louder than me.
And I'm trying to get over that. If you can't agree, be louder.


GP (A): I feel like Luke from Superstar Wars, the video game, was
probably the inspiration for Ray from the sequel trilogy in that
he's just inexplicably Opie and just able to kill anything with
little to no effort. So I'm going to go with Star Wars as well.
And so Star Wars moves on to the next bracket. Okay, very good.
So second bracket. Actually, both of these are going to be ones
that chart had brought up. So we're going to start with you on
both of these chart. The NES Friday the 13th.


Chard (C): Oh, God.


GP (A): Tell us, why does this game suck as a movie adaptation?


Chard (C): I don't understand how the movie and the game even
marry you to one another. You're a child. You're a child. A camp
counselor at Camp fucking Crystal Lake running around in a
goddamn circle. Are there wolves in the original? I don't
remember. Friday the 13th. Were there wolves out in the middle of
the damn woods just completely ruining your life?


GP (A): Who was the bad guy from the first Friday the 13th movie?
Do you guys remember?


Sins (D): It was actually sorry, hang on. It was mom.


Chard (C): Yeah, it was mom. The game's adaptation of the movie
is absolutely asinine. And let me tell you about the fucking
music. Holy God. Hey, Jim, we need a song for this, man. I only
wrote, like, 13 minutes for this thing. That's fine. Just loop
it. When a kid's in trouble. When a kid's in trouble, just make
it sound like a car horn and make it happen the entire time.
Also, let Jason just get beat up by rocks. That's fine. Chase
Jason off with rocks, and then we're going to have zombies. Where
are zombies in this fucking movie?


Sins (D): I thought they were wolf men.


Chard (C): I know what the hell they are.


Jake (B): They were not in the movie.


GP (A): Yeah.


Chard (C): Yes. Well, I mean, they could be disgruntled Vietnam
veterans that are still in their gilly suits that are popping up
out of nowhere. I don't know that would make more sense than what
the hell is happening in this game right now.


GP (A): Let's assume these kids that you're playing as are five
foot tall. Okay? We'll just say that maybe they're short.
Whatever. How are they jumping 15 foot in the air? I don't know,
6 meters in the air?


Chard (C): And why?


GP (A): Ridiculous.


Jake (B): And why you give kids s'mores?


Chard (C): Each counselor that you play as have a different stat,
but they all look the same, so I don't remember who I'm playing.
I'm playing his white shorts guy, Mark. Get fucked, Mark.


GP (A): Whatever.


Chard (C): He does the same. Anybody here? Freaking battle axe.
When did that come in? None of this makes any goddamn sense.


Sins (D): No.


GP (A): Here's what I want. Shard, I want you to 200% this. I
need the chivos, please.


Chard (C): No.


GP (A): Please.


Chard (C): I tried to do this on a randomizer in a charity event
and it was awful.


GP (A): Everybody in discord, go ahead and sign off if you want
charred to get the chivos on this, please. That would be great.


Chard (C): Not happening.


Jake (B): Dragons layer or Friday 13th chivo setbuilding right.


Chard (C): For complete edition achievements. How's that sound?
Because that's what we're doing.


GP (A): Nobody wants to self promote until the end of the
episode. Clearly. Okay, thank you. I'll mess with you. Okay. Says
the game makes no sense when compared to the movie. And even if
it wasn't based on the movie, still a shit game. Yes.


Chard (C): Are those yetis, like, what is appearing in the woods?


Jake (B): I think I saw bigfoot.


Chard (C): That seems like a bigger to me. Not only is there a
murderer, an undead murder running around, but there's cryptids
in the goddamn forest on top of that. Seems like a big deal. I
don't know.


Sins (D): What were you going to say?


GP (A): No sinister. Have you played this?


Sins (D): Have you watched a number of people play it, though?


GP (A): Say what?


Sins (D): I have not, but I've watched a number of people play
this.


GP (A): What are your thoughts? What's your take on this?


Sins (D): My thoughts are I'm in complete agreement with Chard,
honestly. Because really, it is running in a circle, going into
cabins, finding random shit or nothing may or may not help or
nothing. Notes that tell you, oh, it's in the woods. You go into
the woods and I don't know what I'm looking for, but it's there.


Chard (C): What's in the woods? Candy, sex, a dead body. Why am I
going into the dead woods?


Sins (D): All of those will be better than this game, including
the dead body.


GP (A): Wow. Okay.


Sins (D): You finally get Jason, not his mom. You get Jason and
you have, like, an asteroid contest.


Chard (C): He runs away three times.


GP (A): He's an undead zombie. He's not an idiot. Wolf, what do
you think about this game? What's your take?


Wulff (E): I hate this game. It's absolute trash.


Chard (C): Thank you, Wolf.


GP (A): I love it.


Wulff (E): And somehow I put it in more times than Jason revived
himself. I had this game growing up. I wish I did.


GP (A): Yeah, right. Because when you're a kid and you're not
allowed to see the movie, but you own the game. You feel like
you're getting away with something.


Wulff (E): No, but you're not. The movies my parents were not
overprotective.


GP (A): But I'm still not allowed to watch it.


Wulff (E): I wasn't super into horror movies. Aside from, like,
aliens. Right. I love the Alien franchise. I didn't watch a bunch
of I knew Freddie Krueger. I had seen a couple of those. I knew
Jason. I had seen a couple of those, but I didn't know them well.
But you know who Jason is, right? Like, you're seven years old.
You know who Jason is, especially. This game is such trash. And
it was like, you know what? Jason needs more Castlevania and
NASCAR.


GP (A): I feel like they made this game.


Wulff (E): It's all that's what this game is, a loop of lifters.


GP (A): This game was made and put out just so Castlevania Two
would look better by comparison.


Sins (D): I think you're right.


GP (A): Yeah.


Chard (C): You're not right.


GP (A): Okay, go ahead.


Chard (C): Even the programming on the change and pass and all
that stuff, change is not even centered. Somebody just threw it
the fuck up there, and it's, like, drifting into the boundary of
the box that they put it in. This game is so just and why do the
children's faces look angry that you're trying to save above? Are
those your lives? I don't even know that character you're.


Wulff (E): Playing as.


Sins (D): Why does Mark's face look like he's a demon? Why does
his face look like he's a demon?


Chard (C): Not everybody problems, and Jason is not one of them.


Wulff (E): This is great. We're being murdered.


Jake (B): Okay, look. So there's a Friday 13th game that came out
a couple of years ago. It's kind of like, was it dead by
daylight? Clone or whatever?


Chard (C): Yeah.


Jake (B): So one of the skins you're going to lock for Jason is
the purple jumpsuit, the blue mask callback to the NES game. This
game had an impact on this franchise.


GP (A): 40 years later, they gave him a skin. I don't know.


Sins (D): Yes.


Jake (B): Okay, now, that also in our last week's episode. We
talked about Ninja games and how we all liked the games that
made.


GP (A): You that was seven days ago.


Jake (B): Yes, exactly.


Chard (C): At least.


Jake (B): But games have made you feel like a badass. Do you not
feel like a badass when you're on a campground jumping 20ft in
the air, hurlaxes constantly feel like.


Wulff (E): A whim because everything is decimating you for hours
out of your week? You are garbage.


Jake (B): GP.


GP (A): Yeah.


Jake (B): Okay.


Chard (C): Is this a good game?


Jake (B): No.


Chard (C): But is it worse than the game?


Jake (B): It's up against.


GP (A): The next one. The one thing I do want to say about this
game that I enjoy is that you don't know when you're going to
encounter Jason. And in that way, it reminds me of trying to find
the Technodrome from Ninja Turtles. When you go through a door,
you turn a corner, and there it is. You're like, Oh. Thank God.


Wulff (E): Okay, everybody's favorite part of the Ninja Turtles
game.


GP (A): Yeah. Right? So Friday the 13th or Jurassic Park on the
NES. On the NES? Yes. Okay, I'll start this one off. No, Chart
will start this one off because it's his game. But then I'll go
after him. I've got a very brief thing to say.


Chard (C): You go ahead.


GP (A): I think this game, Jurassic Park for the NES is a better
game than Friday the 13th by virtue of the other ports, were not
as bad. So at least it had some good version of it out there. Or
comparatively good. I think Jurassic Park is better than Friday
the 13th for the NES. That's all.


Jake (B): No, that's a cop out. We're not talking about other
ports of this game, which are different. We're talking about this
game, Jurassic Park, NES. Is this game trash or not?


GP (A): DNA? So I'll take this one. Thank you.


Chard (C): We need to clarify something here, too. BTW, the
reason this game was selected by me was because you specifically
requested that I relate the movie to the game as an adaptation.


GP (A): Yes.


Chard (C): When the hell does Alan Grant carry a freaking bazooka
at any point in the game that was going to be deleted? Scenes
walk into one of the many facilities and find question mark boxes
on them that have fucking bobs in them for some god awful reason.
That hurt you. When did that happen? When did he get fucking
eaten by a Tyrannosaurus rex in a boss fight? I don't remember. A
Triceratop stampede being the biggest pain in my ass in the
entire goddamn game. No. Lo and behold, this man is armed to the
teeth more than fucking Rambo, and he's running around here
shooting copies because he doesn't I don't remember copies being
in the movie. They were in the book. I'll say that. But they
weren't in the movie.


Sins (D): They were in the movie. Yeah. No, they were in the
first one.


Chard (C): Where were they in the first one?


Sins (D): They were there for a moment.


Chard (C): Not existent. That's where they were. They were in the
movie. The little lizard guys. They were not in the movie. They
were in the book. They weren't.


GP (A): Do they have the BARBASOL can? That's what I want to
know. Is Newman with the barbecue can anywhere in this?


Jake (B): No.


GP (A): Does anybody say, hold on to your butts?


Sins (D): No. I was going to basically say what Chard said, which
was, as a movie adaptation, this is like you start with.


Chard (C): A bazooka, it looks like a trash can. A it looks like
a child picked up a PVC pipe that was broken on the road and was
like, hey, it's my bazooka. And then they went with it.


Sins (D): And then I don't remember in the movie, when they were
looking for ammo. When they were running around looking for ammo.


GP (A): They got the bad guy. Correct. Friday the 13th had the
wrong damn bad guy.


Sins (D): That's true.


Wulff (E): There were only six dinosaurs in the original Jurassic
Park movie. Six different species of dinosaurs, and the little
ones were not one of them. So there you go, Charlie.


Sins (D): All right.


Wulff (E): Also, you know what? This game did not have enough
Jeff Goldblum. Damn it.


Sins (D): No.


GP (A): Nothing has enough. Jeff.


Chard (C): Where is the part of the movie where they're getting
chased by little volcanoes? Where's the lava field in Jurassic
Park?


Jake (B): When do they go to Mars? In Jurassic Park.


Chard (C): This is kind of you guys asked me why I selected this
game. I even got the inquisitive. Jake, why did you pick this
chart? You sound like Jerry Seinfeld. Why is it that we pick this
game for our podcast?


Wulff (E): Can I start this off human, please?


GP (A): Yeah.


Wulff (E): So let's start the voting here. Jurassic Park, I don't
think, is as bad a game as Friday the 13th, but I think it is a
far worse representation of its movie than Friday the 13th. And
so I vote Jurassic Park being the worst of the two here. We're
talking about their adaptation.


Sins (D): I am going to concur, because at least I know they got
the bad guy wrong in Friday the 13th, but at least there's a
crystal lake, and there are camp counselors, like there is.


Wulff (E): There'S a crystal lake, and Jason is scary as hell.


Sins (D): Well, his mom in the first one.


Wulff (E): But that's fine with giant piles of dino poo. Once the
game came out, we were seven movies deep, so Jason was
established. All right.


Sins (D): Okay. Yeah, I'm with you. There is no scene that I have
seen in scene that I've seen in Jurassic Park, the video game
that was.


Chard (C): In the movie, except for your dino DNA.


GP (A): Those are good things. Those are good things. I think I
might be switching up to Jurassic Park on this one. Yeah. So is
that three of us so far for Jurassic Park?


Chard (C): Jake, what are you again, jason could be wait, who say
who? Jake, do you want me to go last?


GP (A): I'll go.


Jake (B): Yeah, I'll go real quick. So when you mentioned
Jurassic Park for the NES chart, the reason why I question it is
because I thought it was universally accepted that the SNES game
was the worst of all of them. And that was boring because that's
a game where you don't have bazooka in that game, but it's the
same egg hunt. It did have some neat first person sequences, but
there's no guns in that one, from what I remember. Literally,
there's, like, a hide and seek of eggs. So that's why I thought
that was worse. But watching this and the volcanoes, the lava
fields, the giant bazooka shooting cannonballs that are like
mushroom clouding enemies, this does not feel anything like a
Jurassic Park game should be. And my vote would also be that this
is the worst of the two. I think Friday 13th is good. No, none of
these games are good, but I agree it's more fitting of the movie.
And it had a legacy, an impact in a later game. Nobody's going to
remember Jurassic Park at the NES. I think it's the worst of the
two.


Wulff (E): In defense of the Jurassic Park game, even though I
already voted, it's the worst of the two. The Super Nintendo
game. I have a buddy who absolutely loves a Super Nintendo game.
And to be fair, it's got some really good music and some really
cool design elements in it. I don't think it's a terrible game by
any means. It's just not representative of the film.


GP (A): Got you. And that makes sense. It's a hard thing to
remember. Like, we're not voting. Which game sucks more? It's
which one's the worst adaptation? What do you got?


Chard (C): If we were going on games that were terrible and which
of these two I would rather play, I would pick Jurassic Park as
the one I would rather play versus Friday the 13th.


Sins (D): Right.


Chard (C): But we are specifically on the vein of adaptation. So
jurassic park.


Jake (B): Fuck that game.


Chard (C): Absolutely not. There's no representation. I think
it's a clean sweep through all of us that Jurassic Park is going
to move its way up to in the brackets as worst movie adaptation
of this particular fight.


GP (A): Okay, very good. Well, then let's move on to the next
bracket, shall we? Okay, fight Club for the PlayStation Two.
Would you start us off on this one? Talk to us about Fight Club.


Wulff (E): Sure. Okay. So this is a game. Let me preface this
with I love the Fight Club movie. The reason I love it has
changed over the years. But I absolutely love the movie. It's
still one of my all time favorites. I have the soundtrack. I pop
that into my CD player sometimes. Listen to that. I've read the
book multiple times. And the game came out for PS Two back in the
day. And I was like, I don't know, because all the reviews and
previews of it in the magazines were like, it's a fighting game.
But I was like, Fight Club is not a fighting movie. One of my
buddies thinking, man's, action film. Right? Because it's barely
an action film at that.


Sins (D): It includes such action as hitting golf.


Chard (C): Balls off of the roof, peeing into.


Wulff (E): It'S almost a Kevin Smith movie with how heavy it is
on the dialogue over anything else. Right?


GP (A): Okay.


Wulff (E): Nightclub. The game was like, you know what? Let's
take nothing about the movie except a handful of characters that
you see beating the crap out of each other in the bar's basement
and make an entire game out of those fight scenes, those handful
of fight scenes in the game. And then we got this guy right here
for PS Two. Well, it was also on Xbox and the entire game. It's
this weird story about how you're this dude who's looking for
Tyler Durden, but everybody's like, how'd you find out about
Fight Club? You aren't supposed to talk about Fight Club. He's
like, I don't care. I'm looking for Tyler Durden. And he's just
getting his butt kicked the whole time. Right. It's so stupid.


Sins (D): As you fight in front of Paper Street House, just like
in the movie.


Wulff (E): Yeah, exactly. A lot of fight on the house. Some of
the locations I can forgive. Like fighting outside of the bar.


Chard (C): Sure.


Wulff (E): That happens in the movie. Parking lots at the
airport. Sure. I can see that being used as a location for Fight
Club in various cities.


Sins (D): The port on a container ship.


Wulff (E): But never in Paper Street soap Company's garden do
they fight? That does not happen.


GP (A): Okay.


Wulff (E): This game is just goofy. And then it's got like
Genesis SNES era cutsceeds, right? You're seeing them on screen
right here where it's all stills, but then there's voice acting
over it and sound effects to stills. So you hear people beating
the crap out of somebody, but you don't see it. You see like a
snippet in time from it. It's dumb. There's Bob. You see him and
he's got boob.


Chard (C): Physics, which is very honestly, my brain goes to
that. Bob was the first character to design and they worked
really hard on him and it took too long. So they just slapped
everybody else together.


Wulff (E): I want to defend this game. Now that I've crapped all
over this game, let me defend it just a little bit. The actual
fighting game mechanics of this game are not terrible. And it
brings some neat ideas to the table where your characters are
actually getting beat up through it. And that's not something I
remember seeing a whole lot of, especially in that time. You see
it now, but even still, it's not a super common thing. Right?
Right. And sometimes if you go for a rematch, your characters are
still beat up from their last fight, which is pretty cool. Not
just yours, but the person you were just fighting. So they keep
that, which is neat.


GP (A): Okay, real quick, though, and I'm going to make my bit
short because these episodes go long. But yeah, the reason this
one for me might went out from the entire day, and here's why.
Chuck Palinick, the author of Five Love and the movie is
brilliant. Also. It's a nihilistic take on the toxic effects of
consumerism. Right?


Wulff (E): Yeah.


GP (A): And so the fact that they made this game, all of the good
it flies in the face of what the movie is about.


Wulff (E): Exactly. Those were my words earlier.


GP (A): Yeah, but no, that's what I'm saying. This has to be the
worst adaptation by virtue of that alone. It is like saying you
remember those Bible games they used to make for like, the NES?
If you had one of those, but it was really just like pro Satan,
that would be the right. That would be a horrible adaptation. So
that's my bit on this. I don't care if the fighting mechanics
were fucking brilliant. This is undoing the point of the movie in
the book. So that's me.


Jake (B): Also, if they had taken this story, the plot points of
the movie and interspersed them with battles between it, I could
have come around on this game maybe a bit more. But the fact that
the story has nothing to do with the movie, really. It's just the
characters.


GP (A): Yeah.


Jake (B): And the fact that it's told not in cutscenes, but
static images. Like you said, this is a Genesis game. It's pretty
freaking sad.


Wulff (E): I think I could have forgiven this game if it were
based on Project Mayhem and that mission and then interspersed it
with Fight Club moments. Right. But then it wouldn't have been
Fight Club. Right. It would have been Project Mayhem. And then
they would have been like, well, we can't sell this as Fight
Club.


Sins (D): I mean, they could have done Fight Club, like, colon
Project Mayhem, right? Yeah.


Wulff (E): But this game definitely needed a little bit more of
the film's actual intent in it, and it completely missed it.


GP (A): Okay.


Chard (C): There's a thing that I can mildly appreciate as I
agree with everybody's comment. How this completely undid the
whole point of the fucking movie, which is what I think is ironic
and I thought it was funny, is at least.


Wulff (E): That.


Chard (C): Era of PlayStation Two and Xbox 360 when they released
movie games like this, it always seemed like that they may have a
main character or something, but it was around what was going on.
Let's take the Matrix game that was released during that time as
well, right. It was based on the movie. You weren't but it was
its own thing, right? It was its own kind of thing. But you're
not Tyler Durden or the narrator in this. You are a guy that's
trying to find him. This game completely does not even have any
reason existing. And if they could have just changed the title
to, like you said, either the Project Mayhem thing or Man Fights
Dude With Tits, I don't know, whatever they want to call it, at
least they could make the spin off of this is, like, based off of
Fight Club. The fighting things of Fight Club or whatever. Make
it blood sport. Just call it fucking blood sport.


Sins (D): I think I'm agreeing with you that Matrix, when it came
out, the video game, they also introduced the entire little short
story. Matrix Video made it so that you're like, oh, we have this
entire universe. Right? And so the video game is in this
universe. Okay. I agree with every point. I have a couple of
additional points that are huge strikes against this game, and
one of them is, why do they have bone breaking cutscenes? Because
that happened in the movie, right.


Jake (B): Revolutionary.


Sins (D): They showed the X ray, and they showed somebody
smashing an arm. Anyway, and then the other one, and I think this
one buries this game forever. And this might put it in. I might
predict that this makes number one of the bad. Fred Durst is an
unlockable character yeah.


Wulff (E): Hanging out on their front porch for three days,
right?


Chard (C): Yeah, of course he was. He was totally in the movie.


Jake (B): Did he do the soundtrack for the movie at all?


Chard (C): Was the soundtrack of the game?


GP (A): Was skater said no.


Chard (C): The Dust Brothers, wasn't it?


Sins (D): It was the Dust Brothers.


Chard (C): It was the Dust Brothers did the whole soundtrack.


Wulff (E): And the Dust Brothers get, like, three tracks in the
game. And then another guy, Scott Clawson, does the rest of the
soundtrack, except for the opening demo movie that introduces
you.


Chard (C): I don't know what it's called.


Wulff (E): It literally opens up with a Limp Biscuit song after
the if this is your first night, you have to fight and then
fight, and it's Limp Biscuit. Is this limp biscuit? And then you
hear Fred Durst little whiny singing at a point. We're like, oh,
yeah, it's definitely limp biscuit.


GP (A): That's the sound. That was accurate.


Jake (B): That was bang on.


GP (A): Yeah, we all agree this is a flaming pile of shit.


Sins (D): Yeah.


GP (A): Let's move on. I think this one's actually a fun game.
I'm not going to say anything other than that this is when it
charged Dick Tracy. I like, yeah.


Chard (C): Dick Tracy had a huge difficulty spike. It was quite
difficult to get past. You had to put Fight Club against it.
Fight Club has completely drained me of, like, anything.


Jake (B): Dick Tracy.


GP (A): What do you even do? You drive around, you interrogate,
you solve little puzzles, and the game can be played multiple
different ways.


Sins (D): I just watched Spin off the board.


GP (A): Yeah, you can pick up a superfist, superfisted that guy.


Jake (B): Like, when I played this game as a kid, I got more lost
in Dick Tracy than I did in Roger Rabbit. I just didn't know what
to do in this game. I just couldn't figure it out. The side
scrolling stuff was okay. I just didn't know where to go. So
that's why it was bad for me. I just didn't know how to play the
game.


Chard (C): I guess these Grand Theft Auto, pre Grand Theft Auto,
overhead map driving games like this and Roger Rabbit and all
that stuff, the problem with this and again, it's not a movie
problem, it's a game problem that, like Jake said, you get so
freaking lost. And the fucking difficulty spike in this game is
just ridiculous. But because it's against Fight Club, it's going
to survive.


GP (A): Yeah.


Sins (D): Tracy, the worst carries on. This isn't going to
survive.


GP (A): This is a much better this will.


Chard (C): Survive on a positive note, other than it's got the
same character. I haven't seen Dick Tracy in freaking years, but
I do recall it being, like, very off the cusp on it. But it's
Roger Rabbit. It's essentially the same goddamn game with less
tunes in it.


GP (A): Not much better than Roger Rabbit and more guns.


Chard (C): It is much better than Roger Rabbit.


Wulff (E): It's only a little argumentative, but I.


Chard (C): Remember a lot of people points hiding and staying in
one spot or walking towards Dick Tracy and just let Warren
Beatty, like, give him a fucking shiner in the face. But my
memory fails me. I'm an old man. Yeah. Sorry. Fight Club. I'm
still on the fight club, Tracy.


GP (A): Fight club to go on dick Tracy the game.


Jake (B): At least it has the characters. At least it has the
theme. Is it the doctor somewhere? I don't think so, but I think
it's more in the spirit of the movie than Fight Club is. Like we
just discussed at length. Fight Club the game is like one scene
from that goddamn movie and completely skips the whole point of
that book in the movie. My vote is Fight Club is the worst of the
two.


Wulff (E): Yeah.


Sins (D): Concur.


GP (A): Okay, well, then let's advance Fight Club and you'll like
this, Segue. We'll start us off the next bracket. Roger Rabbit.
Who framed Roger Rabbit? Okay.


Wulff (E): I love this game. I love this game. Really? Yeah. I
had this game as a kid, and I loved it. It's so cool that you can
go find Benny the Cab and drive him around town instead of just
walking around and dodging cars, getting run over, things like
that. Birds stealing Roger off the ground and flying away with
him, weasels being dickheads.


GP (A): And random wind up before you punch. Yeah, there's some
charges.


Wulff (E): Yeah. You wind up your punch to deck things and people
and cartoons and whatever have you. It's kind of cool because you
can't just walk up to a person and talk to them and then punch
them and they'll still want to talk to you. They're like, Buzz
off, or something like that. Right. They get mad at you, which is
nice. It makes sense.


Jake (B): It's true to life.


Wulff (E): Yeah. This game throws a lot of the aspects of the
movie away. It does. But at the core of it, it's still find the
will, get to Toontown, stop Doom from destroying the tunes.


Sins (D): So you're saying the story, the core skeleton, aligns
with the movie?


GP (A): Yes.


Jake (B): You have to get you're not wrong.


Wulff (E): Now, the difference is you're not finding the will.
You're going around finding pieces of the will, pieces between
the city, the countryside, and Toontown, but at the same time.


Chard (C): Going around goddamn hands out of his jacket.


GP (A): Look, but you're right. To me, I do have nostalgia with
this game. I grew up thinking it was a good game and then playing
it as an adult and being like, oh, this sucks so much worse than
I remember.


Wulff (E): No, I'm not saying it's an amazing game. I'm saying I
love it.


GP (A): Right.


Wulff (E): There's a difference.


GP (A): Yeah, sure. No, I get it. I get what you're saying.
Guilty pleasure. Absolutely.


Wulff (E): Yeah.


GP (A): And for whatever reason, there's a memorable, albeit
short, soundtrack to it. It does hit certain beats, like you
said, from the movie. It's not great, but there are definitely
worse things on this list.


Wulff (E): It also has many locations from the movie. Right. You
got RK. Maroon Studios. You got Valiant location of work and
residence. You've got the mountains, the nightclub.


Jake (B): Right?


Wulff (E): Yeah. You have the ink and paint. You got Toontown the
Factory made it into the game.


GP (A): Oh, my God. Yeah. And you got to wait for this idiot,
Roger Rabbit. He just keeps getting knocked down. I'm getting
frustrated watching this. But as far as adaptations goes, again,
it could be worse. Does anybody have anything else they want to
weigh in with? Who? From Roger Rabbit?


Jake (B): I want to know what it's up against GP, because that's
what I want to know.


Sins (D): Yeah.


GP (A): Okay. No, this is good. This game needs to have this
discussion. So sit down and buckle up. Et. For the Atari 2200.


Wulff (E): Et.


GP (A): I think, is going to advance. But let's talk about et.


Sins (D): What do you want to say? Jake, what do you want to say?


Jake (B): Just that, I mean, for the longest time, et. I always
thought was the urban legend. That it was so bad that they buried
in a landfill. And then that was true because they dug them up.
There's a whole thing where they dug them up.


Sins (D): Well, it wasn't so bad that they buried it. It was it
didn't sell. Right. And and part part of that this is, I think,
where the discussion is going to come in. So I had this game as a
kid at nine years old. I didn't think this was a bad game. But I
also, at nine years old, didn't mind baseball with its four
players on the field and literally whacking them anyway. But no,
the thing is, as far as a movie tie in goes, and we'll get to the
other part of it, but as far as a movie tie in goes, like, you're
hunting pieces of the relay, right? The communication device. And
you're being chased by the man. Right.


Chard (C): The man in the yellow hat. Is he looking for George?


Sins (D): Your whole purpose is what? Et's purpose is you're
trying to go home. Right. So it is the skeleton framework of the
movie. Now, is it a good game? No. And part of the reason why is.


Jake (B): Because where in the movie were there holes every five
fucking no.


Wulff (E): I want to contest your statement. And that's not even
it not the holes. Not wandering around the forest. How much Alien
do you get in this game?


Sins (D): Well, zero.


Wulff (E): You get Elliot in the game. You get Elliot after et.
Leaves. After Et. Leaves is when you finally see Alien. You don't
see Et. Arrives, wanders around, does all this stuff, leaves. And
then you see alien. What bearing did he have on this game?


Sins (D): Now, that said.


Chard (C): Neck out to change this idol.


Sins (D): They gave the developer, like, six weeks. They're like,
this movie is coming out. Get this shit out by christmas. Like,
seriously, that was, like, the level mouth in them.


GP (A): Then I will say this also. Technically, this is the
second canonical Star Wars game that we have.


Sins (D): That's true. But there is the piece of this that it got
buried in the desert because everybody says this caused it, but
it was not the cause of the fall of video games. But it was a
contributor. It was a pretty good contributor. Video games had
already started going downhill, and then this piece of trash came
out.


Jake (B): Yeah. The attractive I 600 hit a point in its lifespan
where they were just pumping out games without any thoughts about
quality. It was just quantity as much as possible. But this game
yeah, it didn't cause a crash. It's just a trend that led to the
downfall. And it just kills me that Spielberg actually signed off
on this game. He saw it.


Sins (D): From what I heard, he literally looked at it and was
like and walked away.


Jake (B): Yeah, good enough. But he got a pitch for this game and
the developer gave him the pitch and then got signed off on this.


GP (A): Think about where video games were back then. Do you
think he knew what he was looking at?


Sins (D): Well, I also think he has the part of it in the pitch
that was like, you gave us six weeks. This is what we can get
you.


Wulff (E): Yeah.


Jake (B): I remember playing this as a kid, and the thing that
got me is one of the holes, there's a flower, and if you raise
your neck, you can grow the flower. I just kept trying to figure
out what was the point of that? Did I do something? Is that
progressing? What the hell am I doing in this game? I never could
figure it out.


Sins (D): I don't think there's progression from that.


GP (A): At all between the two. I think this one is the worst. So
my vote would be for this one to move on. But I'd be shocked if
this one wins the whole thing. For example, if this one goes up
against Fight Club, this at least has Et. In it. The game is
uttershite, and I wish it wasn't. I'm glad that the reports of
its shittiness has been at least a little bit over exaggerated,
but it is still horrible.


Jake (B): I do want to say that I was also going to say Roger
Rabbit would be worse. But then when Wolf explained the plot
points of the game and you're not wrong, they do line up with the
story. And if we're looking at game in terms of adaption of a
movie, roger Rabbit is actually the better adaption than whatever
the hell Et. Is.


GP (A): True.


Jake (B): Yeah. My vote would also be for Et. To move forward as
the worst of the two.


Sins (D): Yeah.


GP (A): So we got two for Et. To go on. It sounds like three with
Cinnastar. Four. Is it swept? Et. Moves on.


Jake (B): Looks like it.


GP (A): Okay. All right. So let's see. Next one. I love this
movie. Fifth Element, PlayStation One.


Jake (B): Okay.


GP (A): And that was brought to us by Jay.


Jake (B): Yeah. Let me pull up some footage of this one while I'm
talking about so this one I brought up because I bought this
game. I bought this game. And you know why? It could be three
reasons. One, it was $10.


GP (A): Okay?


Jake (B): Two, it advertised having cut footage in the movie in
the game. Because there is scenes in the movie in the game.


Sins (D): It does.


Jake (B): And three lilu fucking that I like. Millie Jehovich. So
those are my three reasons for buying this game as a horny
teenager. So sue me. I bought it. And you know what? Compared to
Fight Club, which is PS Two. This is PS One. PS two fight Club
has static screens for the cutscenes. This actually has movie
footage. And it's not that low res. It looks pretty good.


Sins (D): No, I'm the gameplay.


Jake (B): Yeah. My God, the gameplay is terrible. It's just the
side hops, the roll, the Tucker roll, the gun mechanics. It's
just so hard to play. And to make it worse, it's not just a
shooting game. It's a fucking 3D platformer. A 3D platform on the
PlayStation, which is already hard to do. Right? But this is like
a notch above bubsy. And that's not saying much. Like, this game
controls like ass.


Sins (D): I like that in the very beginning of the intro, it
spoils the movie.


Jake (B): Oh, yeah.


Chard (C): The whole thing. I'm assuming they went, these people
had to have seen the movie. They bought the game but spoils the.


Jake (B): Movie, but yet not telling you anything about what
you're doing in the game at the same time, which is unique.


Wulff (E): But that opening cut scene, I watched it and I was
like, okay. If I had not seen the movie, I would have no freaking
clue what the hell is happening right now. It's just now,
everything. They're just like, look at all these high concept
ideas. You get this right? You get that right? You get these
things right? No, I don't understand anything that just happened.
You haven't even shown me Gary Oldman yet. What's happening?


GP (A): Or did they? And he's just so good an actor. You couldn't
tell Homer Simpson, though, by the way, he has Simpsons running
physics. So, as somebody who hasn't played the video game,
though, how closely does this align with the movie plot?


Sins (D): Not at all.


Jake (B): It's been a while since I played it. But it's kind of
the movie plot. I mean, kind of, but you mostly get the plot from
the movie scenes.


Chard (C): But they're levels themselves where Lilu is literally
karate chopping the fucking police.


Sins (D): Right?


Chard (C): I don't remember that part in the movie. Shouldn't get
bite until she does her studying of the world. That's when she
starts getting fucking aggressive.


Jake (B): But in the movie, there's a scene where she's escaping
the police, and that's the well, they got to, like, pat things.


Chard (C): Defending it.


Sins (D): Where was the part in the movie where Corbyn uses a
computer to break open event?


Jake (B): It's got Ruby rod. It's got a 3D Ruby rod.


Chard (C): I don't want to play it. If I can't be Ruby rod, I
don't want to play it. He's in it, but playable, though.


GP (A): There's got to be a game shark code for that.


Wulff (E): Frames at you between levels.


Sins (D): I remember this part of the movie where Lilu is
literally doing jungle gyms to get from building to building
instead of diving off the building and into the cab.


Chard (C): When did she have grenades? When were grenades used?


Wulff (E): Not only does this game not seem to hold all that
close to the movie, but also the developers were like, grenades.
The developers were like, hey, we really enjoyed Bubsy three D
and Fade to Black. Let's mash them together and it'll be a huge
hit. Two of the worst PlayStation games I've ever played.


GP (A): Somebody played this and said, we got to get on it with
Spiderman.


Sins (D): Why did the train stop and go backwards?


Jake (B): Yeah, do trains do that?


Chard (C): What, did she run on the train tracks?


Sins (D): She was stuck on the a wall.


GP (A): Oh, my God.


Jake (B): It's a bad game, man.


GP (A): But the question is not, is this a bad game? It is, is
this game better than Terminator? Two for dos.


Sins (D): Oh, shit.


GP (A): Yeah.


Jake (B): You guys play this one.


Sins (D): Okay, as far as a movie adaptation goes, okay, there's
a scene where you escape the hospital by taking out the T 1000.
There's a scene where you escape as far as it goes, there is a
scene where you are riding your motorcycle with John Connor on
your back, trying to escape the diesel that is driven by which,
by the way, in the manual, it was described as an automated
lorry. I may have gotten the European manual, but there is a
scene where you.


Chard (C): Are there is a scene where you.


Sins (D): Are driving away from the truck, trying to escape.
There is a scene where you have to repair the Terminator's arm,
which there was a scene in the movie where he repaired his own
arm. Now, the one scene that I struggle with is there's a scene
where you have to put the Terminator's face back.


Jake (B): Together as a slidy block puzzle.


Chard (C): It's great.


GP (A): Yeah.


Sins (D): Now, as far as gameplay goes, this game is trash. This
game is trash. The controls are bad. You remember as a kid, we
all got those little slidy number puzzles as like in our
Christmas stocking?


Chard (C): It's like we did that on Scorn.


Sins (D): Yeah. Every child loves that game, so why not put it in
here twice?


GP (A): This is LJN.


Sins (D): And Ocean.


Jake (B): LJN is on a lot of this list.


Sins (D): If you want to at least talk movie adaptation.


Chard (C): Look at this cop chilling on the fucking brick wall
like he's Wilson from Home Improvement asking how things are
going while he's shooting at you.


Wulff (E): Today.


Sins (D): I get that there's one scene in this video game that
doesn't really align, but, like, otherwise well, too, because
there's the face puzzle, but other than that, the game does
actually follow the story, the plot. So as far as an adaptation
goes, is it a bad game? Fuck yes. Does it follow the story? For a
decent amount.


GP (A): Okay, that slide puzzle things got me.


Sins (D): There's a scene where he takes on the T 1000 in the
Metal Factory. Like that actually happens.


Jake (B): That happens, yeah.


Chard (C): Each character, the sprite of the character, they both
look like the dude that played Bishop in Aliens. I can't remember
his real name, which upsets lance Hendrickson.


Jake (B): Lance Henderson.


Chard (C): Why do they look like Lance Hendrickson in this?


Sins (D): It's a good club.


Jake (B): However, before this episode, Sinister, you gave me
some video footage to use and it was like two minutes.


GP (A): Right?


Jake (B): You could only last two minutes in this game because
how trash it is.


Sins (D): It is so bad.


Jake (B): You got me the full playthrough of it on YouTube and
it's eleven minutes short as game. It's like the plot of T Two
condensed into eleven fucking minutes, if you can stand it that
much.


Sins (D): Now, they do use a few actual like, this came on one
floppy disk back in the day. So to give you an idea of how much
space it had and it had FMV footage. Now, sure, they were
literally 3 seconds long, but from the movie itself, actually, in
the trivia, they took that specifically from the trailer because
they actually didn't have the movie footage when they made this
game.


GP (A): That's how you know it's going to be shit when the game
comes out before the movie is insane.


Jake (B): Yeah, but they had all the major plot points in this
game, though.


Sins (D): I'm going to be disappointed that this one doesn't move
on as the worst, because in its comparison, it did roughly follow
the movie. But don't play this game, people. Don't play this
game.


GP (A): Okay, then let's get to it. Let's get to the voting on
this one. Which was the worst video game adaptation of a movie?
Fifth Element for the PlayStation One or Dos Terminator Two?


Chard (C): Fifth Element.


Wulff (E): Fifth Element.


Jake (B): Yeah. This is weird. When I saw T Two Citizen, when you
show them T Two, I thought that for sure would be the worst.


Sins (D): If we were going on gameplay, this one would lose.


Jake (B): But you're right, in terms of movie.


Chard (C): Adaptation, we're out of our element a little bit here
because we usually are complaining about gameplay or.


GP (A): Wow.


Jake (B): Yeah. When we look at in terms of terms of movie
adaption, because Fifth Elvin is trash. But I'd rather play that
more than T Two, like a child that walks.


Chard (C): Into the middle of a conversation.


Jake (B): All right, fifth Eleven is the worst.


Sins (D): As far as adaptation.


GP (A): So we've got one more bracket to do. Yes. And then we'll
get to the finale here. Okay, Wolf, your game dirty Harry.


Wulff (E): NES, where do I begin? All right, so this is a game.
It's called Dirty Harry, but it is not based on any one movie
from the Dirty Harry franchise. Instead, it's supposed to be its
own story within the Dirty Harry franchise. So for those who
don't know, Dirty Harry is actually five movies, right? Dirty
Harry was just the first of the five.


Sins (D): Right.


Jake (B): I just didn't know that.


Chard (C): Loose, no.


Jake (B): Bond type situation. There's more movies?


GP (A): Yes.


Jake (B): Okay.


Wulff (E): Around the character of Harry Callahan.


Sins (D): Live free or Dirty Harry.


GP (A): Die. Harry.


Wulff (E): Let me read you the story of this real quick. Harry
Callahan is a San Francisco police detective who rarely follows
police protocol. A powerful drug lord known as the Anaconda has
created a burgeoning drug smuggling operation by recruiting all
of San Francisco's drug gangs. Harry must crack the case and take
down the kingpin himself on Alcatraz. Literally, the villain is
already based himself in a prison.


Chard (C): That's hilarious.


Wulff (E): Now, I can't say with certainty that I've seen any of
the Dirty Harry movies. I probably have. I don't remember them,
but I feel like there's not a whole lot of lasers shooting across
the floor in dirty, hairy films. Don't know how many snakes he's
jumping on.


Chard (C): Listen, I don't know how many of you have been to San
Francisco, but in some of these rundown buildings, there's
fucking snakes out there.


GP (A): Okay?


Jake (B): Do you shoot them with a gun? Well, you know what?


GP (A): You guys are American.


Chard (C): Maybe you do jump on them to daze them.


Jake (B): Okay?


GP (A): Punch him across the screen.


Wulff (E): For whatever reason, you're like cool guy 80s movie
dude instead of Clint Eastwood. Throughout this entire movie, you
look like.


Jake (B): Charlie Sheen with those glasses.


Wulff (E): Yeah.


Jake (B): You don't look like Clint Eastwood at all.


Wulff (E): No. But to this game's credit, it uses two digitized
lines from the Dirty Harry franchise.


Sins (D): Go ahead and make my day.


GP (A): Yeah.


Wulff (E): You turn it on and it's, Go ahead, make my day. And I
think when you get a game over, you get the go ahead. Do I feel
lucky.


GP (A): Okay.


Sins (D): I personally remember in the movies when he kicked open
chests of drawers to find things. I remember that.


Chard (C): When did Michael Jackson show up in the film?


Jake (B): Why did Criminal change color all of a sudden?


Wulff (E): You can buy a suit from some dude just tossing a
flipping a coin.


Chard (C): In all Michael Jackson.


Wulff (E): I don't know what it does in.


Chard (C): San Francisco, but you're just buying a.


Wulff (E): Suit in the back. Not even a back alley is literally
like the hallway second changing clothes with him.


Chard (C): He's on his way to do the Criminal movie. Now you look
like Saturday Night Fever. Now you look like John Travolta.


Wulff (E): I always thought those snakes had, like, belts.


Jake (B): They do. Yeah.


Sins (D): GP.


Chard (C): Are you okay?


GP (A): I got to say this. I got to say this. It looks horrible,
but I do kind of want to play it.


Wulff (E): I kind of want to go play it again, too.


GP (A): Honestly, I'm not pro drugs, per se, but can we
appreciate the fact that somehow this one drug unified the
entirety right. Of the drug cartels?


Chard (C): Maybe we're missing their act together. Maybe we're
missing the point. Maybe we should be saying yes instead of no.


GP (A): But I will say no. I'm going to keep that. I'll tell you
guys off air. John Mulaney did a really good bit about a Clint
Eastwood movie called The Mule, and how just a lot of his movies
seem to be just really fantasizing how op Clint Eastwood is so he
can one man who doesn't follow police protocol, which I don't
think would be a policeman for very long. That's not true. Yeah,
I'm going to get myself in trouble here, but, yeah, he could take
down the entirety of the drug cartel. Come on, man.


Jake (B): You're not wrong, though.


GP (A): The fact that you're already in prison or on Alcatraz is
really funny. I'm glad you said that.


Wulff (E): I would believe Sylvester Stallone and his mom doing
more damage than that.


GP (A): He's not reading anybody their rights. He's just opening
fire.


Sins (D): Judge, jury, and executioner, man. Come on.


Jake (B): Is that a bat left? Is this Star Trek? Is that a
Kligan? What's he making them with?


GP (A): When they die, though, they disappear. They fall down.
They don't go flying off the screen.


Sins (D): He holds up the bat left. He's, like, running around.
He's like, I will fuck you up.


Wulff (E): I think it's a trash can lid.


GP (A): Okay. The bulletproof trash can lids. I love that.


Chard (C): Yeah, of course.


Wulff (E): It makes it even funnier to think.


Chard (C): Of, like that all through the South Bay.


Sins (D): I like the realism of the drunken bum hobos in the
buildings.


Chard (C): I like the realism.


GP (A): They're notoriously. Anyway, go ahead.


Jake (B): So just to clarify, this isn't actually based on a
movie, though. This is just the character, right?


GP (A): Character, yes.


Sins (D): But it is named after the movie.


Wulff (E): It is named after. But I believe we're already four
out of five movies deep by the time this game comes out.


GP (A): Yeah. So it's kind of like Friday the 13th in that
regard. I don't see this one moving forward by virtue of who it's
up against. Ladies and gentlemen, street Fighter. The movie. The
video game.


Jake (B): What a game. What a game.


Chard (C): The game that became a movie. That became a game.


GP (A): Yeah.


Sins (D): All right.


GP (A): It was released on a Friday, but.


Sins (D): To me, it was a Tuesday.


GP (A): Tuesday.


Sins (D): So really, I wanted to start this discussion by saying
simply one word about this video game. Why.


Chard (C): Not?


GP (A): Who was wanting this?


Sins (D): Who was saying, we have this video game that we made
into a movie. Let's make that movie into a video game.


Wulff (E): Well, Capcom, of course.


Jake (B): I'll tell you what, guy.


Chard (C): Julia.


Wulff (E): This was Capcom's answer to Mortal Kombat while still
keeping a street fighter. This let them venture into the
digitized graphics area without abandoning the Street Fighter
name. Right. And without throwing out the window for one game.


Jake (B): Well, I mean, it's not a good game. Much incentive to
do more of these.


GP (A): How many platforms came packaged?


Jake (B): PlayStation, Saturn, at least. If not, and then it's,
of course, arcade. I play this in the arcade, but it's at least
the PS and the Saturn.


GP (A): If this game didn't come packaged with a little bit of
cocaine, then I'm saying it deviated from the movie.


Sins (D): Right?


Chard (C): I want to know, just watching this.


Sins (D): When M. Bison flies through the air, does he have his
cool movie shoes in Street Fighter? The movie, the video game?


GP (A): I don't know. Rest in peace, Ral. Julia. Man, we lost him
too soon. This is another case of prolific actors whose final
projects were kind of below their acting ability. I would also
like to mention I'm going to hurt myself for this one later on,
unicron played by Citizen Kane, orson Wells is his final movie
role. It's Orson Wells. He absolutely should have probably done a
more prolific or more important, I should say final project. But
he was a big part of my childhood just for that movie alone. And
again. Here Ralph. Julia. Iconic for a number of things,
certainly not this, right?


Chard (C): I don't know. He still sold that whole character.


GP (A): Yeah, it was a horrible adaptation. And then they tried
to explain his powers somehow. He is the part that made the
movie.


Sins (D): I'm sorry. I'm going to talk about the movie for a
second. If you watch the movie and you look at the movie as like,
whoever wrote the script was actually doing it as a parody, it's
great. It is front to back fantastic. As long as you go into that
movie realizing this is a parody movie.


GP (A): That'S interesting.


Jake (B): Raul Julia is a professional actor and he gave the role
his all. That's all there is he did to get to this game, though.
Yes. It's a dig at MK and a chance to try to do the stop motion
animation. It actually doesn't look that bad in terms of the
graphics. The animations are pretty fluid for what it is. I mean,
it's no Street Fighter, too, but it looks good. But I'm replying
this in the arcades and the controls were janky as hell. And
that's why I remember this game being so trashy. Is the controls
sucked?


Chard (C): Now, as far as an adaptation jesus Christ.


Sins (D): As far as the adaptation goes, does this actually carry
any of the story from the movie?


Jake (B): I don't know. Is there a story?


GP (A): Was there a story in the movie? Right?


Wulff (E): Yes.


Jake (B): You know.


Chard (C): Adaptation of the game to the movie. To the game, then
the game and the movie.


GP (A): This is horrible, guys. This is the same level of cringe
for me as, like, the ending videos from Twisted Metal. It's just
that level of hard to watch. But that said, which is a worse
adaptation, this or Dirty Harry for the NES?


Jake (B): So I'm just looking at the story stuff from a match.
And there's an ending screen for Ken has nothing to do with the
movie. And there's no intro, so there's no story mode in this. It
is a fighting game, though.


Chard (C): Characters.


Sins (D): Why is Cammy in the background and James doing her go
go dance? When did we go to a club?


GP (A): I was a fight club.


Wulff (E): Can I mention Tom did not have any faith in this game
in North America? The home concept version in North America was
released was published by acclaim North America and Europe.
Acclaim published it.


Chard (C): At least they got Vegas chest rightfully oiled for the
stop motion.


Sins (D): Well, and I don't remember I don't remember Kylie
Minogue. I thought she actually wore more in the movie than it's
like because this is Cammy, the video game cammy. I thought she
wore more clothes in the movie. I thought Kylie Minogue wore
clothes.


Jake (B): I thought at the end of the movie they all kind of wore
their video game inspired outfits and that's what they're pulling
from, I think.


Sins (D): Okay.


Jake (B): I think that's what it was.


Wulff (E): Ralph Julia was not actually in the game, by the way.
He was supposed to be. He met the staff who were working on the
game and was going to be in it, but he was already sick, so he
could not participate. So they got his stunt double.


GP (A): Okay.


Wulff (E): But he had intended to partake.


Jake (B): I want to say that in terms of, like, the story
adaption this versus Dirty Harry. Dirty Harry is not really based
on a specific movie. This is movie characters, but not really
based on the movie either. Was it cool in that regard? No, he's
not either.


GP (A): Can both games go away? Is it really important that
either of these move forward?


Sins (D): Yes, it is.


Jake (B): We have to be one is worse than the other.


Chard (C): I'm picking Street Fighter because there's characters
in this movie, in this game that were not in the movie, but were
there snakes in Dirty Harry movie?


Wulff (E): But Dirty Harry is implying it actually has a
subtitle, I guess, in some parts of the world. So it was treated
as its own story. But okay.


Chard (C): Dirty Harry.


Wulff (E): Does this game have a story mode? Does it have where
you go through and there's cutscenes? Because a lot of Street
Fighter games actually do give you story and an ending. Does this
give you anything from the movie in that regard?


Jake (B): I fast forward to the ending of this play through and
there's a short static screen about Ken living the good life
after the matches, but nothing to do with the movie at all.


Wulff (E): Wow.


GP (A): I don't know. But it does have Ming NA win.


Jake (B): She's great. I do like her.


Sins (D): And Kylie Minogue. I mean, come on.


Jake (B): Yeah, I don't know much about Kylie.


GP (A): Minogue, but Ming Naw.


Chard (C): Can'T get you out of my head. Kylie Minogue.


GP (A): Okay, cool.


Jake (B): I think Dirty Harry is worse than this. I never thought
I'd say that, but I think it's worse.


Sins (D): Okay, well, I'm going to vote for Street Fighter the
game. The movie. The game.


Chard (C): I'm on the street fighter train too.


GP (A): Yeah. That's where I'm going down mostly because I want
to see how this one's going to fare against some of these other
ones.


Wulff (E): I got to go Street Fighter with you guys because it's
just okay. It's not.


Chard (C): Dirty Harry not a movie stop anything.


Sins (D): This is literally called Street Fighter the movie. The
game.


GP (A): Yeah.


Wulff (E): Street Fighter. The movie. The game should have had
plot points and cutscenes from the movie. Dirty Harry was like,
let's insert this as an additional entry into the franchise. And
I mean, at least it's true to Clint Eastwood running around as a
dirty cop killing a bunch of people, right?


Sins (D): Yeah, that's true.


Jake (B): If he was looked dressed like Charlie.


Sins (D): Sheen with sunglasses and occasionally Michael Jackson.


Chard (C): There was more cocaine in the last game than Dirty
Harry game. And they were trying to form a drug. They were
getting together as a drug cartel.


Sins (D): Yeah. The Dirty Harry game was about drugs.


GP (A): Okay.


Chard (C): Drugs and bonding.


GP (A): Round two. Now that we've discussed these games, I think
we can all this is lightning Race. Okay. Round two. Star wars or
Superstar Wars for the Super Nintendo versus Fight Club for the
PS Two?


Jake (B): Fight Club. Come on.


GP (A): Fight Club.


Jake (B): Fight Club is so stupid.


Wulff (E): Fight Club.


Jake (B): It flies in the face of what that whole property is
about.


Wulff (E): The existence of the game already does an injustice to
the movie.


GP (A): This one, I know which one I want to and I know what I'm
going to vote for, which, by the way, I think we all agree,
right? Fight club moved on.


Sins (D): Yeah.


Chard (C): Yes.


GP (A): Okay.


Sins (D): As the worst.


GP (A): Okay. Very good. Yes. As the worst. Et. Versus Jurassic
Park.


Wulff (E): I mean et. Does photo Jurassic Park?


GP (A): Yeah.


Chard (C): Jurassic park.


GP (A): Et.


Sins (D): Has a bit of the movie in it.


GP (A): Jurassic park just makes no sense.


Wulff (E): Just at a park full of dinosaurs with bazooka.


Jake (B): At least the plot in Jurassic Park on the NES is you're
just finding these eggs and you got a bazooka, which has nothing
to do with the movie at all. God, that's trash also.


GP (A): Yeah.


Wulff (E): Why is he running around collecting dinosaur eggs
while murdering dinosaurs? What's the name?


Sins (D): They're easier to carry.


Chard (C): They're easier to carry dinosaurs in that game that
weren't in the movie.


Sins (D): Have you tried to carry a live animal versus a tag?


Jake (B): You have several packs. Yeah. You guys are right.
Jurassic park is worse in that regard only. It's just can we get
a clip.


Chard (C): Of Jake saying, you guys are right, please, so I can
put that on my strength?


Jake (B): Yeah, I'm going to scrub that from the episode. We'll
edit that out. Don't worry. Okay.


GP (A): Jake, when editing this is about as honest as when he
randomizes the how.


Jake (B): Wild, though, is Et. Fuck you.


GP (A): This was randomized.


Jake (B): But how wild is it that Et is not in our top three of
worst movie movie?


Chard (C): Because we're talking about adaptations, we're not
talking about gameplay.


Wulff (E): You know what that'll be next year's March Radness,
we'll do this exact same set of games just as the worst. I don't
want you to get a worst movie adaptation. How's that?


GP (A): No, let's do it during the year next March Radness.
There's so many shitty, horrible games. I don't want to just keep
doing the same twelve. We got to do a whole other set of shitty
ass games.


Jake (B): There's so many bad games out there.


GP (A): But we can do the same.


Sins (D): One and two need to move on to the next list, right? We
need to go yeah.


GP (A): Yes, I like that a lot. Okay. Dumping element or street
fighter? Movies, video games.


Sins (D): Oh, dear God.


GP (A): Which one was a worse movie adaptation?


Chard (C): Fifth Element.


GP (A): Okay. Street Fighter at least has movie characters.


Sins (D): But there are cutscenes. There are cutscenes for Fifth
Element in the game.


Jake (B): Yeah. So Fifth Element is closer to the movie than
Street Fighter, the movie. The game is to the movie.


Chard (C): No, because Street Fighter the movie. The game
actually has the actors superimposed.


Sins (D): Into the game, fighting and fighting.


GP (A): With the special moves.


Sins (D): I'm with you. Okay. Fifth Element is my vote.


Jake (B): No. Because Fifth Element actually has the plot
cutscenes.


Wulff (E): Does it? I have no idea what's happening in that game
at the first level, but they're still there.


Chard (C): No grenades. Fucking grenades. Where does she get
grenades from? She does one or two.


Sins (D): Look, you don't scale where she puts her grenades. You
don't.


GP (A): Carry on.


Jake (B): But she has a grenade in the movie. That one scene, and
they just ran with it for the game. I think Street Fighter is the
worst movie adaption. Doesn't have any plot points for the movie
at all.


GP (A): Yeah. Okay, so I think we've got two so far for Fifth
Element because that's mine. Two for Street Fighter. Wolf, you're
the deciding factor.


Wulff (E): I'm the tiebreaker here.


Jake (B): Wait, what is the worst game?


Chard (C): Wait, GP. You want Street Fighter or you want.


GP (A): Fifth Element to move on?


Sins (D): No. Yeah. Which one do you vote for?


GP (A): Because I've Fifth Element.


Sins (D): I voted for Fifth Element. That's three.


Chard (C): That's three for fifth.


GP (A): That's three. Okay. I'm sorry.


Wulff (E): Okay, then it doesn't matter.


GP (A): But what were you going to say? What you like?


Wulff (E): I don't know. I have no idea what's happening in the
Fifth Element. If I just play the video game honestly and at
least Street Fighter, you know what's happening. You're fighting.


GP (A): Yeah.


Chard (C): You're fighting in the street.


GP (A): Yeah.


Chard (C): Fucking ass.


Sins (D): By the way, how beautiful was Blanc's character in the
movie?


Jake (B): Chef's just so awful. The fur and he was too skinny.
Yeah.


Sins (D): Just watch it thinking it's a birdie, and it's great.


GP (A): He's wiring.


Chard (C): It's not ripped. He's wiry.


Jake (B): Okay, so we got our three GP.


GP (A): We'Ve got our top three. We can slow down a little bit if
we want to, but for anybody who is not following along very
closely, that's me. The top three. Fight Club for the PlayStation
Two, Fifth Element for the PlayStation One and Jurassic Park for
the NES.


Chard (C): My order which one of these was my order? And I feel
like people will agree with me on this. My order will be number
one, fight Club.


GP (A): Preach.


Chard (C): Number two. Street Fighter. The movie, the game that
didn't even advance. Sorry. Fifth Element. And then Jurassic
Park.


Jake (B): No.


GP (A): Exact opposite Jurassic Park. No. Fight Club. You're
right. Fight Club.


Chard (C): Fight Club's number one.


Jake (B): Fight Club is number one. Yes.


Sins (D): Anybody?


GP (A): Jurassic park was a worse movie adaptation than was Fifth
Element.


Chard (C): I could see that. All right. Fight Club.


Jake (B): Fifth Element.


Chard (C): Jurassic park.


Jake (B): Yeah.


GP (A): Those are the three, but that's not the order.


Sins (D): No, it's Jurassic Park. Fifth Element. Jurassic.
Jurassic park is a worse adaptation than Fifth Element.


Jake (B): You're right.


Chard (C): Fifth Element is three. I agree with that.


Sins (D): Yes. Anybody disagree?


Wulff (E): No. I think I'm on board with that. Right.


GP (A): It's just that bad. I mean, Fight Clubs and getting the
board apart.


Chard (C): We're literally picking games that we all hate and
we're all agreeing.


GP (A): And I love how easy it is.


Jake (B): I love how smooth we go together in harmony. Yeah.


Chard (C): A lot better when we're all on the same page than it
is. Circus Charlie is a great game, and everybody says it's the
dumb fucking is.


Jake (B): And you wish it was a movie adaption, but it's not.


Sins (D): What are you saying?


Wulff (E): Can I just say that I do not regret spending $4 on
Fight Club, the game oh, no.


Sins (D): Watching you play it today I would have paid $4 to
watch you play it today.


Wulff (E): It was a fringe fest. That's what it is. It does not
hold true to the game at all. And it tries to parade as though
it's holding true to the game. Right. Opening cutscene is like,
hey, look, Project Mayhem. Or yeah, holding true to the movie
opening cutscene is like, hey, look, Project Mayhem. They blow up
a building, you see glass fly out of it, and then it zooms out
and shows the building. And the explosion is the fiery eyes with
the green face spray painted on the side of the building. Okay,
Project Mayhem. Already they're letting you down. Like, this is
what the game is. Not right now.


Jake (B): That is your reward.


Sins (D): And then at some point, you feel like you feel good
because you have unlocked Fred Durst.


Chard (C): I feel so bad for.


Wulff (E): I also want to mention you can unlock Abraham Lincoln.
Because they talked about they wanted to fight. If they could
fight anybody, it would be Abraham Lincoln.


Jake (B): This game shouldn't exist.


Chard (C): This is a game that shouldn't exist.


Sins (D): You know what?


Jake (B): It flies in the face of the source material in the
worst way this.


Chard (C): Game is, and that's why it's number one.


GP (A): But it's so well stated. And the point to the movie is so
articulately provided and fed to the consumer that for the game
to dumb that down and take you in the opposite direction really
is a punch in the dick. And I'm glad this is the worst game. I'm
glad we could all agree without much debate because I do feel
strongly about that one.


Wulff (E): That was like and of course, I guess this and that's
why.


GP (A): Next time we do this, fight club advancing to the next
fight club at Jurassic Park.


Sins (D): Have to jurassic park.


GP (A): Well, no, don't do that because we already know Jurassic
Park is going to lose, right?


Sins (D): I guess that's true.


GP (A): Unless the brackets end up because, I mean, somehow
PlayStation Five controller was one.


Wulff (E): Of the best, if we ever do.


Jake (B): And that's just how it lies. And I don't want to hear
any slander about my method for randomizing these things. It was
perfect.


GP (A): Yeah.


Wulff (E): If we ever do this, it only.


Chard (C): Works everything on it.


Sins (D): Yeah. I hear you, Wolf. I hear you.


GP (A): God, I needed this, fellows. I needed something where I
could just be negative for a minute and unload some negativity.


Sins (D): And we can all agree in our negativity.


GP (A): Yes. We all had each other's back. It wasn't like, guys,
I'm going to present this controversial topic. This game is a
great game. And everybody's like, no, it sucks. We all know how
bad each one of these sucks. There is not a redeeming thing,
really, in any of them. That's not true.


Sins (D): Where we were, like clamoring over each other to worse
the other person's worst. We were trying to yuck other people's.
Yuck.


GP (A): It was the player haters ball. And I loved it. Loved
every minute of it.


Sins (D): And Fred Durst won.


GP (A): Congratulations.


Chard (C): You are the worst. Congratulations, Fred Durst.


Wulff (E): It's just one of those days where you don't want to
wake up.


GP (A): Everything sucked.


Sins (D): Don't add us, Fred.


Chard (C): Everybody sucks.


Sins (D): Sometimes. You want to justify absolute BOP, trashing a
video game and an artist that did a song in it.


GP (A): Yeah. My wife and I, we were in the car the other day and
we listened to there's a dis track between Corn and limp biscuit.
Oh, yeah. Say what you want about Fred Durst, his guitarist.


Chard (C): Westmoreland incredible.


Jake (B): West great.


GP (A): Brilliant. There was some good stuff to Lent biscuit.
Unfortunately, it wasn't biscuit. Yeah. Okay, guys, let's wrap
this up. I know we went a bit long. Thank you for joining me.
This one, I love the march radness. And if we want to do this
again, like in November, that would be fine with me as well. All
right, we'll just on my screen. Go left to right. Sick jake, tell
everybody where they can find you, please.


Jake (B): You can find me a Sick?


GP (A): Jake? No.


Jake (B): K and sick over on YouTube and on Twitter. Check me out
there. I got a couple of videos going up. Mostly me playing bell
toads. And failing miserably. It's a good time.


GP (A): You said there's no K and sick. Okay, what about a d? Is
there any d? Is there a D?


Jake (B): No, it's not Daddy Jake. It's sick. Jake. Thank you.


GP (A): I had heard there's a lot of duty. There you go. Why
don't you tell everybody where they can find you? Sir.


Sins (D): I'm over at Twitch Cinemasar 77 playing chrono Trigger.
Come watch.


GP (A): Yeah, it's top tier entertainment.


Sins (D): Mondays, Monday evenings, mountain time. Monday
evenings.


GP (A): Yeah. If you need a reason to enjoy Monday, find him,
send us somewhere else.


Sins (D): But if you want to watch me, come over to my channel.


GP (A): Yeah.


Jake (B): Fuck you.


GP (A): And then werewolf. What are you doing? What's up? Where
can people find you?


Wulff (E): I have actually recorded a few videos. Now I just
actually need to edit them and upload them. Search me on you can
find me@youtube.com at werewolf. W-A-R-E-W-L-F-F search google
tell it in a minute. You'll find me.


GP (A): Wow.


Wulff (E): It's been a long time since I've done this. Feel I
forgot it. I was disappointed in myself.


GP (A): I could regurgitate it for you, man. I love that. Also. I
love your thank you.


Chard (C): I got to say, it's nice to have everybody having a
project that they're working on at the end of these episodes. Now
that's true.


GP (A): Well, to that point, chard mug. And then there's one last
thing we have to get out before we move on. Chard, where can
people find you? What are you up to?


Chard (C): Twitch YouTube going through the 303 achievements on
Final Fantasy Four. PSP, complete edition that includes the
original Final Fantasy Four, the interlude and the after years,
as well as all the trials.


GP (A): Fucking champion. Now, if you guys want, we can take a
minute and try to add to our list of 100 or what I think might be
a little bit more fun given this one. Not that I don't love doing
our top 100 games you Must Play Before I Die, but maybe we should
all mention an honorable mention. That wasn't on today's list,
but it could have been.


Jake (B): I'll start off for worst movie adaption. Okay.


GP (A): For worst movie. Okay. There's a long discussion about
whether or not Ghostbusters should be on there. It didn't make it
because there is some redemption to it. The soundtrack not being
one of them. But for anybody who's been screaming at us the whole
time we talked about it and these were worse than Ghostbusters.
Anybody else got one they want to throw on?


Chard (C): Yeah, I do. Batman for the NES. Batman for the NES.


GP (A): I'm not going to call on you anymore if you're going to
say stupid stuff.


Chard (C): How is the Batman for the NES? A good adaptation of
the fucking movie?


Jake (B): Yeah, gameplay is great, but movie adaptation is trash.


GP (A): Soundtrack great. Where I'm at, James Nicholson is the
joker.


Wulff (E): Yeah?


GP (A): Yes. They took liberties.


Chard (C): A lot of liberties. I don't know why in the movie?
Explain that to me.


GP (A): He shows up 30 years later in the Back Girl movie that
just got canceled, played by Brendan Fraser.


Jake (B): That's true.


GP (A): Which one did you have?


Wulff (E): Oh, I don't remember. Now, if I had another one.


GP (A): Right on. That's all good.


Sins (D): Sinister, not a bad adaptation, but a game that I think
everybody should play. That's a movie adaptation. But Alien on
the apple, too.


GP (A): Right on. Okay. And then Jake, did you have any others?


Jake (B): One that I almost wanted to put on the list, but we ran
out of space, was Dark Man on the NES? I'd like movie dark man
with Liam Neeson. I love fucking Liam Neeson. And the movie is
good. It's cheesy, but it's a good movie. The game, though, is so
terrible. It looks gross. It just controls terribly. It makes no
sense. It's such a terrible game.


GP (A): Was there a Super Mario Bros. The movie? The video game?


Wulff (E): No.


GP (A): That'S probably for the best.


Wulff (E): For the NES. It was a bad game.


Jake (B): Bad.


Wulff (E): It was okay. I just remembered it.


GP (A): So, yeah, like I said, there's no shortage of shitty
movie adaptation video games. We'll be doing things like this
again whether or not it's next March or later on, but cannot
believe I forgot.


Chard (C): To bring up Batman. I'm sure this as soon as we fired
this thing off, I was like, Fuck Power Rangers.


GP (A): The movie. The video game. Okay. Anyway, guys, gals,
everybody out there, thank you very much for tuning in. If you're
not following, go ahead and hit that subscribe button. If you're
listening in, thank you, but check us out on YouTube or check out
our discord, which I'm sure we can put down in the descriptions
or something like that. So until next time, everybody, or go to
press.


Sins (D): Speedycancel.com.


GP (A): Everybody, be well. Take care of each other. Take care of
yourselves. Enjoy the rest of march. Radness next week. We'll see
you then.

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