Episode 39: Under Pressure
Whether it's 80+ hour weeks, 14+ hour days or worse demanded of a
development team's time and energy, it feels like crunch time has
been a part of video game development since its inception. But,
does it help? Why do we allow it? What choices can we...
44 Minuten
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vor 7 Jahren
Whether it's 80+ hour weeks, 14+ hour days or worse demanded of a
development team's time and energy, it feels like crunch time has
been a part of video game development since its inception. But,
does it help? Why do we allow it? What choices can we make as
informed consumers? Matt & Geoff get no closer than usual to
concrete answers, but the questions need asking.
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