Episode 47: When Games Talk Back
Video games have had various recorded voice clips programmed in
since its inception. Whether to draw in players at the arcade, or a
selling point of cinematic realism once CD/DVD storage took over.
Matt & Geoff discuss the awesome, the awful and...
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Video games have had various recorded voice clips programmed in
since its inception. Whether to draw in players at the arcade, or
a selling point of cinematic realism once CD/DVD storage took
over. Matt & Geoff discuss the awesome, the awful and the
awesomely awful they've experienced in voiceover for games.
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