Victorious losses - games without loss or victory condition (Topic Discussion)

Victorious losses - games without loss or victory condition (Topic Discussion)

8 Minuten

Beschreibung

vor 2 Jahren

In digital games, the idea of a high score table dates back to
the 1970s and 80s. Yes, you would eventually run out of lives or
credits and therefore lose a console game, but beating your own
or someone else's highest point score was much more important.
Finishing a game and beating the last boss monster was not really
a thing. Many digital games didn't even have an ending as such.
They just got more and more difficult. So the question is, if
something similar is also possible for analogue games.


Read the full article here:
https://tabletopgamesblog.com/2022/12/13/victorious-losses-games-without-loss-or-victory-condition-topic-discussion/


Useful Links


Elizabeth LaPensée: http://www.elizabethlapensee.com/

Thunderbird Strike: https://www.thunderbirdstrike.com/

7th Continent: https://the7thcontinent.seriouspoulp.com/

Hamlet review:
https://tabletopgamesblog.com/2022/12/03/hamlet-the-village-building-game-saturday-review/

Autismo:
https://boardgamegeek.com/boardgame/349394/autismo-autism-challenge



Intro Music: Bomber (Sting) by Riot
(https://www.youtube.com/audiolibrary/)


The following music was used for this media project:
Music: Relaxing Piano Improvisation by Alexander Nakarada
Free download:
https://filmmusic.io/song/5978-relaxing-piano-improvisation
License (CC BY 4.0): https://filmmusic.io/standard-license
Artist website: https://www.serpentsoundstudios.com/


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