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This month we return to the heady days of the early 00s when all
things seemed possible and Nintendo unleashed the Citizen Kane of
video games on all of us. What does Metroid Prime tell us about
American soft power in a post-war era? Not very much, turns out,
but it’s still pretty good! Thank you to patron Dan for bringing
this game to us and guesting on this long episode full of
platform love, shooting complaints, and general mood
appreciation.
Send us questions about our game clubs, other games, or gaming in
general! podcast@abnormalmapping.com
If you would like to support us please visit
patreon.com/abnormalmapping for exclusive podcasts, writing, and
even opportunities to be on an episode as a guest!
Things Discussed: Blue Revolver, Umineko,
Metroid Prime, Metroid Fusion, Ocarina of Time, Halo, Outer
Wilds, Wii Controls, Metroid Prime 4, our future JRPG plans
This Month's Game Club:
Metroid Prime
Next Month's Game Club:
Wheels of Aurelia
Outrun 2006: Coast 2 Coast
Mega Man X
Music This Episode
Blown Away by Kevin MacLeod
Menu Select by Kenji Yamamoto
Chozo Ruins by Kenji Yamamoto
Wrecked Ship by Kenji Yamamoto
Phendrana Drifts (Depths) by Kenji Yamamoto
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