10: The Trexelian Expanse
Trexels. We're joined by Craig Bolin, Creative Director and Senior
Games Designer at [x]cube GAMES, to learn more about Trexels, the
delightfully nostalgic 8-bit game that combines combat, diplomacy,
scientific investigation, and more.
1 Stunde 8 Minuten
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vor 11 Jahren
Trexels.
We've seen a number of Star Trek games over the years on PC,
consoles, and now phones and tablets. More often than not, these
focus on combat. But some try to deliver more depth that gives
players an experience that is truer to Star Trek and less generic
themes in Star Trek wrappings.
One such game is Trexels from YesGnome and [x]cube GAMES. Trexels
is a unique blend of elements from across Star Trek that sends
players on missions that involve not only combat but also
diplomacy, scientific investigation, and more. Best of all, it's
done using beautifully nostalgic 8-bit graphics.
In this episode of Continuing Mission we're joined by Craig
Bolin, Creative Director and Senior Games Designer at [x]cube
GAMES, to learn more about Trexels, the story behind its genesis,
the process of writing missions, the creative decision to mix
elements from different time periods, and even the general
process of video game development.
Send us your feedback!
Twitter: @trekfm
Facebook: http://facebook.com/trekfm
Voicemail: http://www.speakpipe.com/trekfm
Contact Form: http://www.trek.fm/contact
Chapters
Developing Games (2:01)
Craig and Star Trek (8:30)
[x]cube GAMES and YesGnome (13:53)
The Genesis of Trexels (19:54)
Mixing Time Periods (26:11)
Writing the Missions (31:18)
Designing for Touch (38:30)
The Federation Exchange (40:46)
What's Next for Trexels (48:38)
Find Out More About Trexels (51:12)
Closing (57:38)
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