Episode 26 - Blair Witchin' It - Resident Evil 7: Beginning Hour and P.T.

Episode 26 - Blair Witchin' It - Resident Evil 7: Beginning Hour and P.T.

The gap in the door is a gap in reality. We examine the design of two horror demos this week and no pants remain unwet.
1 Stunde 59 Minuten
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vor 9 Jahren
NOTE: For an unknown reason, a popping noise was picked up on our
recording for the first half of this podcast. This begins around 14
minutes, and ends during the second half. If this proves incredibly
annoying to you, skip to 57:10 for our discussion on P.T. and the
end of that sound. Apologies for the terribleness. The only me is
me. Are you sure the only pod is cast?, Welcome to our first
episode for the month of October. Being the spookiest month of the
year, (got my eyes on you, June) we have chosen to take a look at
the recent demo for Resident Evil 7 and pretty much the scariest
thing on the planet, P.T. These games share a lot in common, but
looking at them in direct comparison gives a lot of insight on the
design of horror games and how good P.T. is at what it sets out to
do. We're going to be talking about agency (or the lack thereof),
use of limited space in design, and the proper identification of
bird flesh and meat bags. Thanks so much for listening and come
back in two weeks as we talk about Resident Evil 4!

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