Episode 56 - In The Jell-O, But On The Vine - Mirror's Edge
I hear a podcast, and you can't outrun those.
1 Stunde 21 Minuten
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vor 7 Jahren
I hear a podcast, and you can't outrun those. Thank you for joining
us for another episode of NOCLIP today (and apologies for the
delays!). We're back to talk about Mirror's Edge, a first person
platformer that came to define the genre for the majority of
average game players for years. Mirror's Edge emphasizes your
character's movement as you free run through buildings and on
rooftops, but rarely gives you a chance to catch your breath. We
discuss whether this breakneck pace is a benefit or detriment and
how the other mechanical elements mesh together to create a parkour
game all others will be compared to. We talk about movement
mechanics, maladroit combat, and what level of social
responsibility you have for constructing coherent metaphors. Thanks
for tuning in again, and be sure to check us out in two weeks when
we discuss Nier: Automata!
us for another episode of NOCLIP today (and apologies for the
delays!). We're back to talk about Mirror's Edge, a first person
platformer that came to define the genre for the majority of
average game players for years. Mirror's Edge emphasizes your
character's movement as you free run through buildings and on
rooftops, but rarely gives you a chance to catch your breath. We
discuss whether this breakneck pace is a benefit or detriment and
how the other mechanical elements mesh together to create a parkour
game all others will be compared to. We talk about movement
mechanics, maladroit combat, and what level of social
responsibility you have for constructing coherent metaphors. Thanks
for tuning in again, and be sure to check us out in two weeks when
we discuss Nier: Automata!
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