Episode 69 - Space Police - No Man's Sky

Episode 69 - Space Police - No Man's Sky

A strange podcast dribbles down from the point and onto my visor. The entity waits for the order to plunge it deep into my brain.
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vor 7 Jahren
A strange podcast dribbles down from the point and onto my visor.
The entity waits for the order to plunge it deep into my brain.
Welcome to another episode of NOCLIP! This week we’re going to look
at Hello Games’ vast universe generating game No Man’s Sky. While
the initial release of this game was fraught with controversy (a
subject we can’t avoid addressing), the game has received
consistent and constant updates to transform itself into what it is
today, currently going under the moniker of No Man’s Sky: Next. The
changes that have been introduced fundamentally alter the way No
Man’s Sky can be played, but where does the game stand now as a
product? We discuss depth of mechanics with a limited verbset,
visual and word design in a proceduarally generated universe and
how your propensity for Rush could help in your enjoyment of this
game. Thank you for listening this week, and, since our next
episode will be releasing in October, brace yourself for the very
weird and very abrasive Harvester!

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