Episode 71 - Trapper's Keep - Eternal Darkness: Sanity's Requiem
A podcast of empty souls and fevered thoughts, reeking of foetor
and decay! MAY THE RATS EAT YOUR EYES!
1 Stunde 20 Minuten
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vor 7 Jahren
A podcast of empty souls and fevered thoughts, reeking of foetor
and decay! MAY THE RATS EAT YOUR EYES! Thank you for joining us
this week on the NOCLIP Podcast, where today we’re going to be
talking about Eternal Darkness: Sanity’s Requiem. This GameCube
exclusive horror game once again takes its inspiration from H.P.
Lovecraft, but unlike almost anything before it and even most games
that came later, Eternal Darkness nails some of the lesser used
themes of Weird fiction, like the madness of the protagonist, which
play into the game both narratively and mechanically. Central to
this game’s notoriety is the sanity meter and its associated
effects, which add a meta layer to the game’s horror and are still
something of a calling card for the game many years after its
release. We discuss pacing in combat, the intricacies of this
game’s magic system and the eldritch properties of desserts. They
are unknowable. They are delicious. Thanks for listening to the
podcast during our favorite month of the year (though we’ve got one
more thing for you before the season’s over)! Hope you enjoyed our
spooky selections, but we’re going back to our usual variety next
time when we talk about What Remains of Edith Finch!
and decay! MAY THE RATS EAT YOUR EYES! Thank you for joining us
this week on the NOCLIP Podcast, where today we’re going to be
talking about Eternal Darkness: Sanity’s Requiem. This GameCube
exclusive horror game once again takes its inspiration from H.P.
Lovecraft, but unlike almost anything before it and even most games
that came later, Eternal Darkness nails some of the lesser used
themes of Weird fiction, like the madness of the protagonist, which
play into the game both narratively and mechanically. Central to
this game’s notoriety is the sanity meter and its associated
effects, which add a meta layer to the game’s horror and are still
something of a calling card for the game many years after its
release. We discuss pacing in combat, the intricacies of this
game’s magic system and the eldritch properties of desserts. They
are unknowable. They are delicious. Thanks for listening to the
podcast during our favorite month of the year (though we’ve got one
more thing for you before the season’s over)! Hope you enjoyed our
spooky selections, but we’re going back to our usual variety next
time when we talk about What Remains of Edith Finch!
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